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dSKyNafinchin
4 years agoHero (Retired)
@Koochi-Q I need to check that setting. I have a feeling I do not have it enabled, currently
4 years ago
I've been grumbling that we need the ability to change multi keybinds for like 2 years now.
Can't be that complicated to code surely? XD
I'd much rather have revive etc set to the same input as melee. Would be nice to have the reload button completely isolated.
- dSKyNafinchin4 years agoHero (Retired)@MandatoryIDtag This would be a very welcome change!! I do play using an elite controller, but I don't think I would be able to remap this particular scenario, as they are both bound to X via game controls. I need to look in to that, though.
- 4 years ago@MandatoryIDtag But the devs added Valk's passive to the same keybind as jump citing 'Controller players'
- dSKyNafinchin4 years agoHero (Retired)@BaldWraithSimp I feel like that binding makes sense though? It feels natural to press the jump button again, to activate the boosters. I may be misinterpreting your statement
- GH0STEDbyME4 years agoHero@MandatoryIDtag Pretty much. I feel like it's more of accepting a limitation of having a limited number of inputs on a controller and not trying to overcome it in anyway. Having the same button for everything is just ridiculous. Like you're penalised for not fighting out in the open because you're next to a lootbin/ door / downed teammate etc.
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