Anonymous
5 years agoAudio / Footsteps
A little info on my audio setup first. Xbox One SPIDIF to digital spitter (switch) to digital audio converter out 3.5 mm Y cable rca to Headphone amp (FIIO E09K) with 2012 AKG K702s. On the PC it's t...
@Popa2capsDefinitely not exclusive to consoles.
My guess is there's simply too much audio for the game to queue up and in some instances audio such as footsteps do not get queued.
It happens with healing and reviving as well. Sometimes I can hear someone reviving and/or healing from a fairly long distance behind a wall and around the corner; whereas other times I won't hear either scenario when they're just over a ridge. The audio isn't simply being obfuscated by geometry, it's just not being played at all.