Forum Discussion
- 5 years ago
@hayhor it's faster and easier in the sense that the daily challenges don't take long and will fill a level for you. Not to mention we've had an entire week of double EXP and 10 free levels.
It takes longer in the sense that 50K EXP a level is through time alone, 277.7 minutes for one level, or nearly 5 hours. Players like me who used to power through 12 levels in 2 days then ignore Apex for the rest of the week, now have to open up Apex every single day to spread the work out across the week.
I've spent the same amount of time playing every weekly reset, and comparatively, previous seasons were better, especially since after finishing the initial 12 levels, I could open up Apex freely if I was bored enough. This new season rewards me with 4 measly BP levels on the first day, and 1 BP level every day subsequently, while doing the same thing, AKA, playing for the objective / daily and quitting the game once said objectives have been reached.
Edit: Proposed Changes:
2.5k EXP per star. One solid high-performance win should be enough to set you over, or nearly over an entire BP level. The point of playing Apex is to play Apex, not grind for the BP. Current BP state incentivizes grinding out the objective rather than winning the game, and it should be the other way around, where winning games feeds into grinding out your BP.
Reworked challenges for less clunky, more accessible per-game objectives. No more reviving / respawning teammates, no more objectives centered around crafting or looting CPs, no more objectives about kills with CP weapons, no more loot X legendary item, etc. etc. Kills / Knockdown objectives should be delegated by ammo type, not specific weaponry, with the primary ammo types (Heavy / Light / Energy) changing on a per weekly basis. Damage objectives should be delegated to all ammo types.
Increased objective rewards, generalized / accessible objective requirements, increased objective requirements. No more play X character have teammates use Y ability Z times. Reworked to X class uses tactical / ulti Y times. No more hit X targets with Bangalore smoke grenade, no more "Kill a target while they're inside Caustic gas", no more, "scan X traps as Bloodhound".
- 5 years ago
@pastaclown
For what it's worth, I agree with both you and @NaRnIaaa
As I've said before, it's not about difficulty, it's about what feels fun for me and what doesn't. Personally, I was enjoying myself much more in the old system, as I felt every match (even a bad one) contributed more to my BP than now, because that system was more focused on XP.
With this system, every time I have a match and I don't get something done for a challenge, I just feel like I'm wasting my time. Yeah, there is still XP in this system, But if you're not completing challenges, that's 50k XP for every level. So, it just doesn't feel great to me.
And, also, as I've said before, I'm pretty sure that I'm currently a higher BP level than I was at this point in time, in previous seasons, but that probably has a lot to do with the 10-free battle pass levels and that double XP week we had. Without those things, I'm not 100% sure where I would be. And since we probably won't be having those in season 8, If we keep this current system as is, I don't think I'm going to be too thrilled to play Apex.
I guess we'll have to wait and see.- hayhor5 years agoHero@JonStriker126 If you play a game and dont get something done for a challenge you feel like it is a waste of time? This seems so wrong to me. I understand people like to work on objectives and such but isnt just playing the game enough for enjoyment? If it isnt I would find another game or hobby myself.
About Apex Legends General Discussion
Community Highlights
- EA_Mako2 months ago
Community Manager
Recent Discussions
- 6 hours ago
- 6 hours ago
- 6 hours ago