Forum Discussion

Hammett12345's avatar
4 years ago

Bloodhound scan

The bloodhound scan is way too overpowered as the time between scans is too short considering how big the scan is. Teams trying to move away and reposition jus can’t go anywhere cause bloodhounds jus scan scan scan. They can track where you have gone with their passive ability so they don’t need to have the scan so often. It just makes the game not enjoyable when a blood hound has decided to jus scan you all game and runs off when you get him low and because he knows we can’t track a bloodhound, so he’s gone then reappears 15 seconds later scanning as a 3rd party with full health again. I think he should drop feathers and on route and other players can track him down the same way he can track everyone else. Just makes it more even, as any player can use any other players abilities other than bloodhounds. All abilities are multi use meaning an opponent can take advantage but bloodhound doesn’t follow this

2 Replies

  • You can track him down, you see exactly where the scan comes from, so for a bloodhound the scan is a two edged sword, the passive is awesome for threat assessment, and ultimate is awesome yes. His scan is annoying yes and the higher you get in ranked the more bloodhounds are around you. I'm not sure I agree he needs a nerf though.

  • I think bloodhounds in a pretty healthy place to be honest.

    They removed bloodhounds buffs that essentially made bloodhound a walking sonar whilst keeping the legend in a relatively viable place.

    Plus the counters sceptic here suggested are extremely easy ways to counter blood.