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Look, I think it stinks that you aren’t enjoying yourself, but I have to be frank about a few things:
-I think a good amount of people expect the game to utilize some sort of matchmaking that maximizes their chances of winning (or at least breaking even). People get upset when they lose.
In my opinion, win and lose rates should be determined by the individual skill of the player, and not on an algorithm.
Hear me out— you’re losing to Masters and Preds each match, but is that happening EVERY match? I ask because I’m a Masters player (40k plus matches played) that CONSISTENTLY plays against and loses to better Masters and Pred (in PUBLIC MATCHES).
So I will respectfully say to you what I often say to others on this forum:
If me and 59 other Highe Diamond to Preds are all in the same lobby every single match, that means that the MAJORITY of us at any single time are not constituting your lobby.
Again— the majority of high skilled players are indeed only playing each other in pubs. You having one or two Masters players/teams is NOT the same as having your entire lobby comprised of Masters players.
Can you imagine how disenchanting it feels to know you’re in the top 5% of players, but you lose and get crushed 99% of the matches you play? It’s a terrible feeling.
- hayhor3 years agoHero
@Axs5626Sxa5001I've always believed max rank achieved affects the long term factor in matchmaking. I wonder how all the not normal masters players for this season will affect things?
- 3 years ago@hayhor It probably does. I guess I have come to accept it.
What I have a harder time accepting, is people saying “there is zero matchmaking” because they are below average and have below average outcomes. That sounds TERRIBLY mean and I hate that— I can’t stand people who take rude approaches to complex discussions.
But the truth remains that many players want outcomes that are above what their skill warrants. I guess I have become obsessed with calling people out when they allude to “no matchmaking”, because there is a HUGE portion of the community who have no idea that high MMR pub lobbies exist— you know, those lobbies that literally have no one below the 4k 20 bomb level player.
I can play a 6 hour session and literally play 100% Diamond Master Pred every game, and lose 100% of my games. So I genuinely get frustrated when people declare that they “should be winning more”.
Its just all so silly lol.- Vdstrk3 years agoSeasoned Ace
@Axs5626Sxa5001
A quick scanning of Twitch would reveal that fact. When certain streamers play pubs it is evident that their lobbies are considerably harder than the "average" lobby.
However, suppose a very below average player with a .3 k/d. Why would that player ever be in a lobby where there is even 1 Master/Pred?
And this is regardless of whether that player fights the above.
Now, is that master/pred fudging with the stats for "content creation"? If so that player should be banned.How did a player with .25 k/d ends up with even a single master in his lobby? It cannot be that there are not enough .25, .26, ..., .n for n<.5 players such that a lobby of 60 players cannot be put together?
Although skewed, the bell curve for skills is still a valid tool. There are going to be way more players less than master/pred than average and below average.
This is not taking into account smurfs. Smurfs exists and contribute to make the experience of the above players, and OP as miserable as it is.
- 3 years ago
I don't want the game to maximize my chance of winning, I want it to adapt its matchmaking to my skill level so I can steadily learn the game. Just as there's not much to learn from getting put in a lobby with completely new players and effortlessly 1v3ing squads winning the game with 9+ kills, there's also not much to learn from getting killed before you can even start shooting.
I try to stay open-minded and learn from every death, but when every game I die a different way, there isn't room to learn and practice applying what I've learned.
I know they're completely different games, but League of Legends, for example--a game with a REALLY good matchmaking system--if I am trying to practice one element of the game, because I am put in a game with all players of similar skill levels, I can just focus on practicing that element of the game without worrying about getting killed and losing the game before I can even react. Same with World of Warcraft, a game where you choose the skill level of the people you play with yourself.
Again, I know they're completely different games, and looking for 60 people of a similar skill for one lobby for thousands of players isn't realistic without a playerbase of millions online at any given point. But I don't feel like I should ever be put in a lobby with even a single team of Master/Pred players when I struggle to keep my KD above 0.5.
No, I'm not getting put in a lobby with all Masters/Preds, but the presence of even one or two squads is disenchanting.
Maybe I just need to "adapt".
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