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What I have a harder time accepting, is people saying “there is zero matchmaking” because they are below average and have below average outcomes. That sounds TERRIBLY mean and I hate that— I can’t stand people who take rude approaches to complex discussions.
But the truth remains that many players want outcomes that are above what their skill warrants. I guess I have become obsessed with calling people out when they allude to “no matchmaking”, because there is a HUGE portion of the community who have no idea that high MMR pub lobbies exist— you know, those lobbies that literally have no one below the 4k 20 bomb level player.
I can play a 6 hour session and literally play 100% Diamond Master Pred every game, and lose 100% of my games. So I genuinely get frustrated when people declare that they “should be winning more”.
Its just all so silly lol.
@Axs5626Sxa5001
A quick scanning of Twitch would reveal that fact. When certain streamers play pubs it is evident that their lobbies are considerably harder than the "average" lobby.
However, suppose a very below average player with a .3 k/d. Why would that player ever be in a lobby where there is even 1 Master/Pred?
And this is regardless of whether that player fights the above.
Now, is that master/pred fudging with the stats for "content creation"? If so that player should be banned.
How did a player with .25 k/d ends up with even a single master in his lobby? It cannot be that there are not enough .25, .26, ..., .n for n<.5 players such that a lobby of 60 players cannot be put together?
Although skewed, the bell curve for skills is still a valid tool. There are going to be way more players less than master/pred than average and below average.
This is not taking into account smurfs. Smurfs exists and contribute to make the experience of the above players, and OP as miserable as it is.
- 2 years ago@Vdstrk
Your scenario happens because of the way that the current matchmaking manages “ladder/bucket progression”.
There are different matchmaking buckets and a player’s performance will influence what bucket they are put in.
EA/Respawn does NOT want some one losing for consecutive hours without a win. They want players to experience that dopamine rush associated with winning a game. So they will demote above average players into average lobbies, and average players into below average lobbies. This typically takes about 6-9 games. But this rule does NOT apply to certain accounts that are flagged; accounts with lots of data are probably looked at as “experienced” and do not move up and down the ladder at the same speeds as everyone else. And EA/Respawn are probably ok with treating these accounts like this because the data probably shows that these players continue to play and spend money despite their excessive sweat and losses.
On my main account (40k game’s played) it takes roughly 25-35 games with no kills and no damage to be placed into easier lobbies. But it takes me less than 10 games on other accounts to achieve the same. I have accounts (for experimentation purposes) with MUCH HIGHER outcomes (KD, win rate, average damage, etc) than on my main.
My original point is: lower skilled players absolutely can run into a higher skilled player who is on a severe losing streak. They play each other and the more skilled player wins. How is this controversial? It’s not like every single gun fight the lower skilled player has is with a much much higher skilled player. Those instances are the minority and some people treat them as these grand offenses and exaggerate their frequency; this is what bothers me. I dislike when people are dishonest.- Vdstrk2 years agoSeasoned Ace@Axs5626Sxa5001
Most definitely it is a minority. And there are also variables that cannot be clearly defined. For example a boosted account that has pred trail and or pred and master badges. it could be in that lobby but be a very sub average player using it.
That would be enough to make players believe they are actually in a lobby they do not belong to.
In my experience, I have noticed that it is very easy to "move up" after a positive game, or 2, but extremely hard to get into an easier lobby.
I understand under performing. But that has to be relative. I cannot believe that a pred would be put in a .25 k/d lobby. That should never happen. That type of lobby is reserved for special needs. I do not care how bad a pred needs his adrenaline rush. That is cheating (in that case enabled by SBMM hopefully).
All in all it is less of a SBMM issue, and more of a lackluster way of preventing/addressing abnormal behaviors such as cheating/exploiting.
I have probably addressed this very issue in other conversations. I believe that stopping players from using ANY macro would be a tremendous improvement. But this is for another discussion.
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