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BigMacAttack8u's avatar
BigMacAttack8u
Seasoned Ace
3 years ago

Buff Caustic

Caustic was In a good place in season but then got nerfed in season 8, 12, 13 and 14. Caustic is no longer viable, how is he supposed to control an area when his abilities can be destroyed in less that a mag in every gun! Some guns can even destroy over six in one mag! Most of the time I don’t even get gas damage even when people walk right by it becase: 

a. It doesn’t even trigger, which happens way to often

or,

b. The enemy just walks through it, only taking at five damage. 
gas traps are useless, and his ult has horrible physics, I I’ve threw it at an open door, an enemy walked in front of the door (this is almost at max throwing range) and it just booped off of the enemy and came back at me! Also the ult range is so small, you get like two ticks, then they’re out of it, there are also so many abilities that break the hold of gas and allow such an easy escape! His passive where he can supposedly see enemies through gas rarely works! And he still has such a large hitbox making him a walking death trap with no useful abilities! 

If he’s supposed to be part of a control class, he needs some actual buffs, or reworks so that he can actually hold an area, becase right now, he couldn’t hold a fart.

suggestion: revert caustic to his season 8 launch values,  before he was nerfed in his own town takeover.

7 Replies

  • To quote the devs themselves:

    gas isn’t scary anymore, the gas doesn’t even cause frustration, you just walk through it, or shoot it. These not even any effort people have to put in to shoot it anymore, it’s just the entire gas trap! 

  • Sweaty movement mains: Oh nO I pUsH iNtO ThE GaS AnD DiE. ThAt'S nEeD To bE NeRfEd!
    Actually, Nox never got up since he been stomped into the floor at his own takeover event. For now, his tactical is useless. You can't push using it it cause they take too much time to prepare and significantly sell time to be destroyed. You can't defend with it(unless you are already at godspot without windows and 1-2 ways in) cause gas damage is easily: ignored, outhealed, evaded by destroying.
    The trap must stay trap: they're big and easy to notice in the open, so the punishment for triggering must not be diminished. Destroyed trap must rise it's cloud damage to maximum instantly and cloud must stay at least 5s or "safe" disarm must be impossible. That will make trap real slowdown, and not a shooting dummy.  

    Ultimate damage must be full from first tick or increase without limit and without dependence from number on ticks taken by enemy - so push in it will be real risk at all time.
    Such power can be balanced with: scanned/pinged traps be forever displayed to scanner team, until destroyed, Seer/Catalyst tactical able to trigger traps in their AoE, Gibby dome/Catalyst ult/Rampart cover able to create LoS block for gas, Crypto drone able to see through the gas, Newcastle revive shield be impenetrable by gas, and in many other ways. And if with all the counterbalance measures and his large hitbox Nox made it to the last ring...it's your problem.

  • damsonwhufndthi's avatar
    damsonwhufndthi
    3 years ago

    @aim_with_my_eyeyeah, it's not like one granade can remove some if not all traps, not to mention if you have line of sight, one shot in any gun and it's gone

    they're called traps, independent variables

    except they are so much dependant on placement, and since easily destroyed, not so independent afterall

    not to mention that the whole map can hear the traps being placed

  • damsonwhufndthi's avatar
    damsonwhufndthi
    3 years ago

    @BigMacAttack8uthey are like breadcrumbs towards a juicy loot

    trap? traps are supposed to be hidden, even Wattson's pylons that constantly make sparkling sound  and shine through doors are more hidden than Caustic traps

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