Forum Discussion
reconzero
3 years agoSeasoned Ace
@hayhor
There are many, many high spots on KC that used to be allowed and are now no-go. I would have to think longer about it to be sure, but it seems wrong to make these spots out-of-bounds because Valks & Pathfinders are using their abilities to... do what their abilities were designed to do. Which is to say, reach high spots. And it isn't as if there aren't many other legends who can now respond directly to those capabilities. Not to mention the KC jump towers which allow anyone to be a Valk temporarily. So what line is it that these pros are crossing that we're saying they've moved beyond merely using a map feature to their benefit?
There are many, many high spots on KC that used to be allowed and are now no-go. I would have to think longer about it to be sure, but it seems wrong to make these spots out-of-bounds because Valks & Pathfinders are using their abilities to... do what their abilities were designed to do. Which is to say, reach high spots. And it isn't as if there aren't many other legends who can now respond directly to those capabilities. Not to mention the KC jump towers which allow anyone to be a Valk temporarily. So what line is it that these pros are crossing that we're saying they've moved beyond merely using a map feature to their benefit?
hayhor
3 years agoHero
@reconzero ALGS tournaments teams out of zone were valk ulting onto OB, tossing their gibby/caustic ults and then jumping down onto the team below. I remember teams would follow each other, meaning one team would do it early, then as they wiped the team that was in position another team would do it to them.
The other way they used it is teams with horizon and valk combos would horizon queue to an OB high spot and then they would valk ult from that spot, getting much more height and distance from the ult.
On KC they provided a lot more access to high spots just like they did with trainyard on WE. I remember a time when only path could get to the hanging cars.
The other way they used it is teams with horizon and valk combos would horizon queue to an OB high spot and then they would valk ult from that spot, getting much more height and distance from the ult.
On KC they provided a lot more access to high spots just like they did with trainyard on WE. I remember a time when only path could get to the hanging cars.
- pandareno19993 years agoHero+
They also shadow nerfed some of the more annoying KC heights, lowering rocks and such near containment/ the river.
- Kyldenar3 years agoSeasoned Ace
When they changed the time and damage of the first ring, there were so many people that tried to fight in it like before and risk it, and died, and didn't know why.
- hayhor3 years agoHero@pandareno1999 But you can still sit on the tops of the trees. 😀
- reconzero3 years agoSeasoned Ace@hayhor
I don't know. One man's exploit is another man's map knowledge + legend knowledge + just generally being smarter and/or more creative within the limits of the rules. As you said, one squad does it for a wipe and then immediately has it done to them. That's creativity + karma. Not seeing anything there that requires a map change. To me it kinda reeks of gold knockdown predator whining.- hayhor3 years agoHero
@reconzeroIt's not knowledge or anything. Cause they all were doing it. Much like when team comps become 3 legends only it was terrible to play and terrible to watch.
As for the gold knockdown- I've seen lots of negative comments about it by people who've never watched a high level match decided by it. It was ridiculous and did not reward the best team. The change was good. And it barely affected me or anyone else playing at lower levels.- reconzero3 years agoSeasoned Ace@hayhor
High spots that were fair play and are now out of bounds, gold knockdowns, what-have-you. There are always factors in this game that can tip the balance in favor of the lesser squad. Only speaking for myself, that's part of the reason I'm here instead of the Haloverse. I'm not saying I want a game where luck rules all, but when luck plays a role in game outcomes then luck management become a legitimate skill. And I need a game to have skills other than "aimbot." Because one of those I do not have.
And, as I've said before, what makes for good masters-level gameplay is something that has zero effect on my experience so I'm reluctant to get behind any of the myriad changes this game has undergone for their benefit, even if it was only a matter of principle.
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