7 years ago
Close Supply Bins
Why cant we close the supply bins after we use then like we can the doors. That would make others think no one has been there also. It would make things a little bit more fun.
Why cant we close the supply bins after we use then like we can the doors. That would make others think no one has been there also. It would make things a little bit more fun.
Just imagine how much time you would waste running over to supply bins that had already been looted. It would get boring very quickly.
This would just add aggravation to the looting process and it adds NOTHING to the game play what-so-ever.
Sure, it would be interesting from a tactical point of view, but as a player who gets "fooled" by this over and over again it would get annoying real quick. So, no.
It's an interesting idea and while I could see it adding a tactical advantage to certain teams it could also lead to teams camping around areas. Part of the strategy of the game is knowing to avoid an area that has been looted.
Darko
One interesting mechanic would be that we can have a Legend who can "trap" these boxes (at the cost of not being able to open it himself) with something like an explosive device, or an audio bomb that immediately let's everyone in the area know you're there.
@SilentOsprey wrote:One interesting mechanic would be that we can have a Legend who can "trap" these boxes (at the cost of not being able to open it himself) with something like an explosive device, or an audio bomb that immediately let's everyone in the area know you're there.
Erm, no. That's a horrible idea. Potentially a squad mate trapping a bin that hold high level shields and/or another loot? For what? One explosion trap that will lower enemies shields, right before they get them right back up? And most in the area will know you are there anyway if they have a good map awareness. So big no on this one and on OP suggestion as well.
I thought this when I first started playing but then I began to appreciate the risk/reward factor. Also it would be endlessly frustrating if you were unable to identify which bins have already been looted. Those minor disappointments would accumulate in no time.
Not sure I would be on board with that bin-trap idea that was mentioned either. Every game needs to have a few elements that will strictly NEVER betray the player and up to this point every supply bin is its own promising little source of anticipation. Even the makers of Dark Souls consciously made the decision to avoid doing anything that would cause players to question bonfires, and this is despite having mimic chests and fake walls.