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Picked Loba, Tossed Jump Drive 200 times and was still standing at same point. Just one example.
@WreckingVi wrote:
@asukojoIn couple of games I had, I am not even dropping, further. It is just RNG. Drop at 1st location, you either get that meta gun and face roll or die in milliseconds. Awful day 1 experience. We might get used to it or we don't. But lag and glitches pissing me off more.
Picked Loba, Tossed Jump Drive 200 times and was still standing at same point. Just one example.
It has always been like that. You drop only to find a level one body shield and a p2020 and bump into an enemy that found an R-99 and a purple body shield. GG I dont see how this season is any different. I swear people just want to cry for the sake of crying.
- 5 years ago
So, you are just saying it. It still RNG and now you die even faster than that. it was drop and die before. Not only it is the same thing but you just die much sooner. And GB, Caustic are even enjoying their passive more
- 5 years ago
Less shields means the RNG matters less. That p2020 early will now stand more of a chance against that R99
- 5 years ago
Of course its a bad change. This is not a arena game. Your spending way too much time on choosing legends, waiting on lobby to fill and loading screens, to drop, and to die in 0.5 seconds, and to wait on your teammates, and the whole experience is totally ******.
While in pubs 99% just leave, its reduce your actual play time and its bad, but in ranked you have to wait, which reduce your actual fight play to even lower.
I don`t see how lowering the TTK is a good thing in Apex. It was literally 1 of the main reason i prefer Apex over Warzone.
People saying that the TTK was high are mainly bad players with potato aim, that need 1 minute to aim on someone.
Most of the time you are killing someone within a second. What stretches the fight and a whole battle, was a broken ability like a Lifeline auto-revive, and going on cover for healing, which now will be even worst and way more often, which also reduce the gun fight to even more, which also reduce the actual important skill to be used, like aim/movement.
If you have a good aim(good, not insane, beast, GOD and so), you can pretty much wreck with a one mag or switch to secondary and finish it off. With heavy mag guns you can pretty much finish the whole squad without reloading, just switching to your secondary. Not to mention you can wreck a whole squad with Mastiff only
If a good aim one mag with R301/R99/Flatline and so on.
With Havoc you can wreck a whole team, same with Spitfire ....
TTK was never high, there was factors that stretched the fights, but this was not a TTK related. If anything they should have nerf healing and ability that interact in a gun fights.
They did the worst possible thing and they will paid the price. I expect a huge drop rate.
I`m done with this game, until they remove auto-revive, Nerf Devotion big time, and brings back the old TTK or even make it higher.
Higher TTK always rewards skills. You can`t get kill by a luck or because your enemy get a better first reaction at you.
This will lower the skill ceiling even more. GJ respawn.
- 5 years ago
@LordloshBang wrote:Of course its a bad change. This is not a arena game. Your spending way too much time on choosing legends, waiting on lobby to fill and loading screens, to drop, and to die in 0.5 seconds, and to wait on your teammates, and the whole experience is totally ******.
While in pubs 99% just leave, its reduce your actual play time and its bad, but in ranked you have to wait, which reduce your actual fight play to even lower.
I don`t see how lowering the TTK is a good thing in Apex. It was literally 1 of the main reason i prefer Apex over Warzone.
People saying that the TTK was high are mainly bad players with potato aim, that need 1 minute to aim on someone.
Most of the time you are killing someone within a second. What stretches the fight and a whole battle, was a broken ability like a Lifeline auto-revive, and going on cover for healing, which now will be even worst and way more often, which also reduce the gun fight to even more, which also reduce the actual important skill to be used, like aim/movement.
If you have a good aim(good, not insane, beast, GOD and so), you can pretty much wreck with a one mag or switch to secondary and finish it off. With heavy mag guns you can pretty much finish the whole squad without reloading, just switching to your secondary. Not to mention you can wreck a whole squad with Mastiff only
If a good aim one mag with R301/R99/Flatline and so on.
With Havoc you can wreck a whole team, same with Spitfire ....
TTK was never high, there was factors that stretched the fights, but this was not a TTK related. If anything they should have nerf healing and ability that interact in a gun fights.
They did the worst possible thing and they will paid the price. I expect a huge drop rate.
I`m done with this game, until they remove auto-revive, Nerf Devotion big time, and brings back the old TTK or even make it higher.
Higher TTK always rewards skills. You can`t get kill by a luck or because your enemy get a better first reaction at you.
This will lower the skill ceiling even more. GJ respawn.
Lmao, if you are so skilled you will do better. Unless you mean skill as in getting lucky finding a level 4 shield and then find players with low level loot to destroy while missing 25% of your shots. The mental gymnastics on display are amazing.
- 5 years ago@IDTAKEN192000 You're saying this in every thread and making people aggro and getting threads closed by the CM. Do you work for EA?
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