Forum Discussion
5 years ago
@TheDaylightD They can tell EA to publish the game the way it should be published. Community itself would shut those toxic players for them. But none of us are going to defend EA n Respawn at this point.
E9ine_AC
5 years agoHero+
@WreckingVi I defend them. They catch a lot hate that quite frankly is not their responsibility for the most part. A lot give them hell because of cheaters. Well EA does not own Anti Cheat. EA rents Anti Cheat. It is not on EA to stop things when they pay another company to do it. It is Anti Cheat who is failing every single player on this game. The complaints should be pushed to them imo to ask why is your system not catching a single thing? Why have you not remodeled your Anti Cheat system to detect new memory injections? Why is Anti Cheat not track movement rates? Why is Anti Cheat not detecting repeating patterns on shots?
Now comes bugs. They utterly suck the bugs. But being a business some must understand they are working from home. They do have deadlines. There is just a lot behind the scene things people never consider instead wish to pass judgement on things they don't understand in the slightest.
Now comes bugs. They utterly suck the bugs. But being a business some must understand they are working from home. They do have deadlines. There is just a lot behind the scene things people never consider instead wish to pass judgement on things they don't understand in the slightest.
- 5 years ago
@E9ine_AC The same bugs are there since S2. The working from home story doesn't work. Other games work perfectly fine but i'm sure they have covid problems as well🤔. As a S0 player it's really frustrating to see that after almost 2 years the game still has some of the problems it had back then. That's why most of the people do not defend them anymore. Every insult and threat has to be condemned for sure, but i have every right to criticize them for not supporting the game well enough.
- E9ine_AC5 years agoHero+@Cro_Pittt Well again this goes against people not knowing how things work on back end. The choice is quite simple for them. Do we try to fix what flaws there are? Or do we wish to recode and restructure our entire way of footsteps being handled?
I can promise you a game of this statue that has well over a million lines of code. Heck my game that's not even as intense as apex has over million lines of code. Over 500 plugin scripts and more. It is not ok lets go in and alter this alter that.
Some don't understand that the system was coded to coincide with the code at hand. To go in and alter/fix one thing can also break 5 more things because the code followed the wrong logic. So a lot has to be redone. So 1 problem fixed can cause 5 other things to break. 5 things broke can turn it to break 1 or more other things. It is a chain reaction. It is not simply as some people think ok easy to fix get in there and fix it.
Ive said it before until some have dev their own game or for a company none of yall have any idea how it works and what it takes. Anyone can blame a game without knowing the back end of things.
- 5 years ago@E9ine_AC Good thing you have some dev knowledge. Explanations can be found for most of your questions though.
EAC does detect a lot of things, but it's already very invasive. Stricter rules might lead to a lot of false positives resulting in banning innocent players or device crashes due to the blocking of certain things running in the background. There's also a chance of breaking some data protection laws if the software digs too deep.
Another thing, EAC works clientside, it's easier to find it's flaws and bypass it. It's not hard to imagine that it's far from being bulletproof, when even some of the highest security, remote places in this world aren't 100% safe from hackers.
Regarding movement rates and shot patterns, they're more on Respawn, because coders set the rules, thresolds, limitations, etc.. The physics engine of this game is limited for an obvious reason: performance. A frame needs to be processed in just a few miliseconds, not in minutes, hours or days 🙂. A simplified physics engine will always go crazy in certain situations, especially when there's data loss. Don't think anyone would want to get a ban on top of connection issues. Then, verifying all the actions thoroughly would come with a performance drop, because it's an intensive process (can be seen as similar to an antivirus scanning). Don't think Apex would run at more than 20-30 fps even on high end machines. I'd say the biggest compromise needed to be made here.
It's pretty easy to avoid repeating patterns by introducing some randomness into a hack. Also, it's not enough for a pattern to repeat, it has to be proven wrong. A player hitting 2 consecutive headshots 3 times in a row is not enough proof he's a cheater.
And regarding bugs, think of this project as if it's a racecar running at Le Mans, that they need to fix during stops as fast as possible to keep it in the race. It's like that, but also working remotely. Not hard to imagine that pit stop times are much higher without synchronization.
Not saying that they can't make the game better, I'm sure they want it and they will eventually. Their absence in the social media is for good reasons, as it usually is a distraction.- E9ine_AC5 years agoHero+@DoYaSeeMe Shot patterns would be the 100% pure factor. These hacks are designed to shoot patterns. Say they do 3 body 2 heal 2 body. This pattern would be repeated through out that game and most likely the rest that day. Even if they change they will still have coinciding pattern shots that day. Then next day then next. Either way they will have repeat patterns. These patterns will be cross checked through out a week. It will record suspected cheaters and log their hit miss ratio and head to body. We are checking for very specific patterns and letting AI match all repeats. Cross checking those across xxx amount games to see if they repeat also. Many of these losers don't even change it. This def will produce results. After so many reports then log time begins.
Yes I do know EAC can detect things. But it could detect more. It needs to do system scans. Some would hate this crap because it would be considered a rootkit. How serious though are we about restoring the game to normal or more normal then its ever been.
I honestly would patch the game every single day. If using offsets this makes it very rough for hackers to rebuild compiles. It will not rid them of the game but it will slow them down.
- 5 years ago@E9ine_AC your argument is not wrong. But the other publishers are dealing with these same issues far better than EA. EA messed up Fifa 21, Anthem, ME Andromeda, Mirror's Edge 2, and now they are failing Apex. Ppl are not attacking EA mindlessly. They are just going well with micro-transactions.
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