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@PartyWurm
I honestly feel like I would get more information by sending a message over to Unity for their Multiplay services, it's the servers that Apex Legends uses with some Google stuff.
https://unity.com/products/multiplay
Even has a picture of Apex Legends in the background for marketing purposes lol
I'm totally assuming, but I think that's why most updates have server issues. Respawn doesn't have personal control over the servers and must coordinate the process or something and work back and forth with the Unity team.
Why else would a multi billion dollar title keep having the same issues on every update? I can't rule it out that just bad programming, but always in the networking side of things seems odd enough. It's way too common in my opinion.
During the continuous server issues in season 9 that impacted much of the season for me I thought there was light a the end of the tunnel & gullibly fell for the information given by several youtubers & pro-players regarding the whole EA's contract with Multiplay ending with their leasing of servers expiring in August.They claimed there was a good chance that EA maybe looking for an alternate company to lease from or even provide their own servers in time for the start of season 10.In reality though it turned out to be a load of garbage & the same servers issues that blighted much of season 9 continued over in season 10.The whole issue around Apex & server issues has always been a contentious one as pretty much all multiplayer shooters Apex (& their Multiplay servers) operate at the lowest tick rate (20hz) when compared to other games COD MW(22hz), Fortnite (30hz).PUBG (60hz) with the highest being Valorant (128hz).A game that operates at a low tick rate can experience unresponsiveness,high ping as well as delays in movement & reaction times & the feeling of lag thinking you've hit a clear target & it has seemingly missed or when you think you have avoided damage when in cover but continue to get hit.That's not to say games that operate at a high tick rate are trouble-free as graphical issues like screen-tearing or cropping can occur.
As Popa2caps rightly suggests about the regularity of issues & problems with the servers with pretty much every update & event is it meerly a coincidence or something else more problematic & inevitable.
- 4 years ago@Redmattgame raising the tick rate would be the same as throwing gasoline to extinguish a fire.
- 4 years ago
@DoYaSeeMe wrote:
@Redmattgameraising the tick rate would be the same as throwing gasoline to extinguish a fire.Are you implying that Apex couldn't operate with servers at a higher tick rate than it currently does at (20hz).And as you mentioned previously that you're a game dev so is there truth in what I mentioned about games operating on low tick servers are prone to suffering from high ping,unresponsive & laggy performance type issues? I'm just curious as it is what I was always led to believe.Also in your comment to Partywurm you didn't park any blame at EA or Respawns door, are they not accountable for any blame in the freezing,getting kicked off servers mid-game & other performance issues issues in the game since the last update a few days ago?.
- 4 years ago@Redmattgame This is all down to respawn and ea. Other games work fine and the problems with apex were apparent long before half of those excuses.
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