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During the continuous server issues in season 9 that impacted much of the season for me I thought there was light a the end of the tunnel & gullibly fell for the information given by several youtubers & pro-players regarding the whole EA's contract with Multiplay ending with their leasing of servers expiring in August.They claimed there was a good chance that EA maybe looking for an alternate company to lease from or even provide their own servers in time for the start of season 10.In reality though it turned out to be a load of garbage & the same servers issues that blighted much of season 9 continued over in season 10.The whole issue around Apex & server issues has always been a contentious one as pretty much all multiplayer shooters Apex (& their Multiplay servers) operate at the lowest tick rate (20hz) when compared to other games COD MW(22hz), Fortnite (30hz).PUBG (60hz) with the highest being Valorant (128hz).A game that operates at a low tick rate can experience unresponsiveness,high ping as well as delays in movement & reaction times & the feeling of lag thinking you've hit a clear target & it has seemingly missed or when you think you have avoided damage when in cover but continue to get hit.That's not to say games that operate at a high tick rate are trouble-free as graphical issues like screen-tearing or cropping can occur.
As Popa2caps rightly suggests about the regularity of issues & problems with the servers with pretty much every update & event is it meerly a coincidence or something else more problematic & inevitable.
- 4 years ago
@DoYaSeeMe wrote:
@Redmattgameraising the tick rate would be the same as throwing gasoline to extinguish a fire.Are you implying that Apex couldn't operate with servers at a higher tick rate than it currently does at (20hz).And as you mentioned previously that you're a game dev so is there truth in what I mentioned about games operating on low tick servers are prone to suffering from high ping,unresponsive & laggy performance type issues? I'm just curious as it is what I was always led to believe.Also in your comment to Partywurm you didn't park any blame at EA or Respawns door, are they not accountable for any blame in the freezing,getting kicked off servers mid-game & other performance issues issues in the game since the last update a few days ago?.
- 4 years ago@Redmattgame This is all down to respawn and ea. Other games work fine and the problems with apex were apparent long before half of those excuses.
- 4 years ago@Systemexe20 I play multiple online multiplayer games ie Apex, Fortnite.Dead by Daylight,Fifa,COD,Rocket League, Fallguys, Rogue Company,Splitgate (& quite a few others) but Apex by far has been the most problematic for me regarding server issues.
- 4 years ago@Redmattgame Servers would probably handle a higher tickrate much better than the infrastructure and most of the client devices.
Let's say they raise the server snapshot (or update) rate from 20hz to 60hz. This translates to 3 times more data to be processed per second, but also requiring a 3 times bigger bandwidth. The first one means more stress on the servers but also on the client devices, causing more framerate / performance instability. The second one means a more unstable connection, with a lot of lag spikes and higher chances of packet loss. In short, more crashes, freezes, disconnections and lag. Sure, those who are lucky to own high end gaming pcs won't be that much affected, but the vast majority of the players are still on previous generation consoles or on average / lower end pcs / devices.
I'm not playing the blame game, but trying to give people the full picture of the problem. And, contrary to the popular belief around here, it's in the best interest of everyone for the game to run as smooth as possible. That would be the most profitable for EA, Respawn, Multiplay and for everyone else who invested in this game.- Gabrielmojo264 years agoSeasoned Ace@DoYaSeeMe Meh, plenty of other games run perfectly fine with a higher tick rate, even Fortnite lol
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