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The problem with Fuse's ult is like Darth says, people assume it's like Bang or Gibby's ult - mostly about damage. It much more versatile than that. I've used it several times to move enemies off of high ground, or to create a barrier so I can safely heal, revive or respawn. It is best for dumping on third party fights and then picking off enemies with long range weapons.
The main issue is it's not a true ring of fire - it always seems to leave gaps that enemies can run through, plus it stuns and slows your own TMs which is a bit daft.
- 4 years ago
@EdwardDLuffymaybe i am insane but i thought if you stuck someone it didnt follow them around and just exploded around the area where you originally hit them, i swear i have stuck people with his tactical and they just ran away and had around 20 damage done to them
i remember early on when fuse was released ragtagg was pretty much sitting in the fire and not taking any damage so i dont know if that has been fixed, it is a versatile ult but at the same time most of my normal abilities can do the same thing as his ult(as in move enemies off the high ground, but you are right about creating space with his ult)
i find if there is 2 or even sometimes 3 enemy groups fighting and you just yeet his ult in that area it will do work but that isnt the most common thingmaybe this is too much but i wonder if fuses tactical tagged enemies it hit if that would change much, that is more a recon character kind of ability though and fuse obviously isnt recon
- 4 years ago
@Swarth2300Here's the suicidal Rev video (fwd 1 min):
https://gamerdvr.com/gamer/edwardelric6529/video/132395111
If you get a '10' on impact that means you've hit an enemy and it's stuck to them. The enemy cannot run away from the KC (because it is stuck to them) but they can run away from the impact of each of the four individual clusters (because the clusters fire close to the original cluster but not on top of it) so if they get lucky (as Rev did here) a cluster can do less than 10 damage - one of the clusters only does 5 damage. However the enemy can also run directly into a cluster and get both the damage and some minimal aftershocks (if a piece of a cluster sticks to an enemy it does 1 fast tick damage for a number of ticks (depending on the state of the cluster when the enemy ran into it)). So, in total it was 10 for the impact then four clusters that did 10, 10, 5 and 16 damage - total damage 51.If you get stuck by a knuckle cluster run away as fast as you can in a straight line as then the mini-clusters do the least amount of damage (as you are always running away from them) ... unless I'm the Fuse who fired it in which case just stand perfectly still for ten seconds ...
If you stick it on an Octane and they immediately stim away in a straight line they will be out of harm's way when each individual cluster breaks away and then fires, so it is perfectly possible to land a KC on an Octane and to only get the immediate 10 damage but that's rare as some of the mini clusters are likely to fire slightly ahead of them.
- 4 years ago@EdwardDLuffy thank you for explaining it in great detail that makes a lot of sense, i have done 156 damage with 1 use of his tactical so i know high damage is possible but i think that was very lucky since the entire enemy team was in a cargo hold but how you explained it made sense i was confused about it till now
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