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5 years ago
@Cheese9Man So you never paid attention to @doyaseeme’s or E9’s posts? xD. They mentioned multiple times that multiplay is server provider. Heck, the only company I know who uses own servers and rents others is Microsoft with it’s Azure servers like they did with Crackdown 3 and now Microsoft Flight Simulator.
1) tickrate can always be increased. EA just has to pay more for that service and in their QnA with the server person they explained why they wouldn’t do that (for now).
2) & 3) same as shellshock stated
1) tickrate can always be increased. EA just has to pay more for that service and in their QnA with the server person they explained why they wouldn’t do that (for now).
2) & 3) same as shellshock stated
5 years ago
@Koochi-Q Wasn't the fundamental issue with topic essentially that respawn doesn't feel that the improvement from 20hz to 60hz will be substantial enough to make the extra cost viable.
There was a blog written on this where same duc gives an example basically stating;
"player with a 50-millisecond ping would experience a 75-millisecond delay, getting 5 frames of lag if running the game at 60 FPS while on a 20Hz tick rate. If the tick rate was boosted to 60 Hz, the same math would see 3 frames of lag."
So essentially the bottom line is I doubt they'll make the jump to 60hz as they view it as a pointless expense. Which means they'll probably either renew the multiplay contract or jump to another provider offering 20hz aswell lol. >.>
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