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brownbird627
New Spectator
1 month ago

Elite Division 4

Game idea.
Elite Division 4.
Update 1.
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Class 1: Flank - (health 100)(movement speed 800).
Primary weapon option 1: shotgun - m1 shoot, m2 immobilize yourself in air.
Primary weapon option 2: submachine gun - m1 shoot, point your crosshair at dropped weapon and press m2 to disguise yourself as that dropped weapon.
Secondary weapon option 1: pistol - m1 shoot, walk close to a wall and press m2 to start walking on that wall.
Secondary weapon option 2: revolver - m1 shoot, walk close to a wall and press m2 to teleport yourself on the other side of that wall.
Primary ability option 1: every time enemy reloads their weapon mark gets created on that surface, point your crosshair at that mark and press q to teleport yourself at that marks location.
Primary ability option 2: every time enemy uses their ability mark gets created on that surface, point your crosshair at that mark and press q to teleport yourself at that marks location.
Secondary ability option 1: every time enemy jumps mark gets created on that surface, point your crosshair at that mark and press e to teleport yourself at that marks location.
Secondary ability option 2: every time enemy crouches mark gets created on that surface, point your crosshair at that mark and press e to teleport yourself at that marks location.
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Class 2: Support - (health 200)(movement speed 400).
Primary weapon option 1: sniper rifle - m1 shoot healing bullets, point your crosshair at a wall and press m2 to create tinned through walls.
Primary weapon option 2: assault rifle - m1 shoot healing bullets, m2 open decoy menu, in decoy menu you can deploy 1 decoy flank 1 decoy support 1 decoy damage 1 decoy tank that move and shoot fake ammunition.
Secondary weapon option 1: bow - m1 shoot, allows you to see trail of enemy players footsteps, point your crosshair at enemy footstep and press m2 to teleport yourself at that footsteps location.
Secondary weapon option 2: crossbow - m1 shoot, point your crosshair at dropped weapon and press m2 to teleport yourself at that dropped weapons location.
Primary ability option 1: press q to turn yourself into 2d shadow on surface.
Primary ability option 2: press q to lay on ground and pretend to be dead.
Secondary ability option 1: press e to deploy robot crab that crawls on walls and shoots healing syringes at teammates.
Secondary ability option 2: press e to deploy robot scorpion that crawls on walls and shoots healing beam at teammates.
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Class 3: Damage - (health 400)(movement speed 200).
Primary weapon option 1: rocket launcher - m1 shoot, rockets stick on surfaces, m2 detonate rocket.
Primary weapon option 2: grenade launcher - m1 shoot, m2 immobilize grenade in air, press m2 again to detonate grenade that you immobilized in air.
Secondary weapon option 1: saw blade launcher - m1 shoot, blade voices on surfaces, m2 make blade return into your launcher, blade hurts enemy as it returns into your launcher.
Secondary weapon option 2: flare gun - m1 shoot, flares leave trail of fire in air that hurts enemy, if flare projectile hits enemy on the head or back that enemy gets teleported back to their spawn room, m2 teleport yourself near enemy spawn room, m3 shoot flare that is attached to your flare gun with rope to use your flare projectile as propellent to fly.
Primary ability option 1: every time enemy reloads their weapon you will be able to see them through surfaces.
Primary ability option 2: every time enemy uses their ability you will be able to see them through surfaces.
Secondary ability option 1: every time enemy player jumps you will be able to see them through surfaces.
Secondary ability option 2: every time enemy crouches you will be able to see them through surfaces.
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Class 4: Tank - (health 800)(movement speed 100).
Primary weapon option 1: minigun - m1 shoot, bullets go through surfaces, bullets that go through surfaces deal 50% less damage, point your crosshair at dropped weapon and press m2 to turn it into health pack.
Primary weapon option 2: automatic shotgun - m1 shoot, m2 transform automatic shotgun into carriable ballistic shield, press m2 again to transform carriable ballistic shield into automatic shotgun.
Secondary weapon option 1: electricity thrower - m1 shoot, released electricity stays in air and hurts enemies, m2 shoot projectile, released electricity follows that projectile.
Secondary weapon option 2: laser gun - m1 shoot laser that pulls enemy close to you, m2 shoot laser that pushes enemy away from you, m3 transform laser gun into deployable ballistic shield, walk close to deployable ballistic shield and press m3 to transform it into laser gun.
Primary ability option 1: press q to deploy triangle energy shield that blocks damage and makes alarm sounds every time it gets shot at by enemy.
Primary ability option 2: press q to deploy square energy shield that blocks damage and allows you to see enemy players through surfaces if you look through it.
Secondary ability option 1: press e to open mine menu, in mine menu press 1 to deploy mine that has circular radius and heals teammates who stand in that radius, press 2 to deploy jump pad mine, press 3 to deploy alarm mine, press 4 to deploy camera mine.
Secondary ability option 2: press e to open grenade menu, in grenade menu press 1 to throw grenade that deafens enemies, press 2 to throw grenade that prevents enemies from jumping, press 3 to throw grenade that disables enemy crosshair, press 4 to throw grenade that prevents enemies from seeing each others health. 

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