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F2P translates to everlasting Beta game.
Fortnite is still in beta if I remember correctly, but they at least put it right on the loading screen.
As far as overpriced or not I would buy a skin if it suited me or an heirloom if some of the connection issues actually were gone and there was a whiff of solo mode.
Since neither of those are happening my disposable gaming income sits and waits for a game to come out that just makes me want to spend that cash. On the plus side I saved enough by not spending my gaming money on Apex to upgrade to a large screen gaming monitor set up for the next gen consoles.(Faster refresh rates than currently available 4k hdr etc.) So that is a positive.
- 5 years ago
There would be no difference to me as an end user. If I build a machine for a company putting widgets together and 1 of the purchased parts that goes into my machines is faulty I am culpable for the replacing of the purchased part period.
My end customer wants a machine that does what it is advertised to do.
I play a game with a lag and connection issue that is to date unresolved. It matters little to me if the parent company or the producer of said game are the issue. The issue exists and ruins parts of the game. I consider the fault to be with both parties at this point. They have had a year to sort it out. Funny thing is SW battle front is on EA servers I played 1 & 2 and never had any issues. Same thing for TF2. Only Apex.
But I am done siderailing the main convo, you guys carry on about overpriced heirlooms and skins.
- Gabrielmojo265 years agoSeasoned Ace
@mastiffslingerI don't mind encouraging the game designers since the connectivity issues (which I didn't experience since the launch of S4, knock on wood) aren't really Respawn's fault, they're at the mercy of EA.
Edit* We can side rail this one, it was meant as a joke, it's a light hearten thread, meant to alleviate tension.
- 5 years ago@mastiffslinger you bought the vehicle, not the road. You can't blame the car maker for the holes in the asphalt. It's the road operator's obligation to pay for the car parts that break because of road problems and poor quality.
As for servers, they're certainly not Respawn's. Apex happens on Google Cloud, AWS and Microsoft Azure: https://www.datacenterdynamics.com/en/opinions/apex-legends-how-video-game-supported-million-concurrent-players-its-second-day/- 5 years ago
To be more "on topic": Xpensive skinz turk err jerbs!
On a more serious note, did anyone consider the impact of skins on this game? For example, the fact that the selection screen needs to have like 36 high res skins and intro animations cached so that there's no noticeable delay? No wonder it freezes so often... Another fact: a match needs to support up to 60 different legend skins and 120 different weapon skins. No surprise that Bangalore disappeared a few times.
I'd like to see bandwidth measurements the next time there is a dummy ltm, or with a lobby where all players use the default legend skins. Really curious if the issue rates would change or not, but I have a hunch they'd drop.
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