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My main solution is the one I didn't suggest, which is work harder to bring back the report player option, which produces a video clip of the offending player's gameplay from his own perspective or something. But unfortunately it's been a long time since Respawn pulled the report option to "work with Sony" on a solution, and I'm worried it's not coming back any time soon.
Yeah i'm pretty sure that use of mouse converters is actually allowed. At least the transceiver part of it, not sure what their stance is about the rapid fire macro and no recoil aimlock those things have.
They have been dodging those questions like Neo dodges bullets in the Matrix.
But i doubt that either of those two macro's is what you actually see. They're very bad in my opinion.
Anti recoil script for example completely locks the reticle in place, this also means you cannot even more the cursor whatsoever, would only work on a target that stands still entirely, which nobody does, and is more to get you killed if you get attacked while shooting since you will be unable to even respond to it.
If you already use a mouse tranceiver anyway, it's actually much better to just rely on mouse aim.
- 6 years ago@Wingmannedbro So it's evident based on some of your responses that you're a XIM (mouse) user. I'm not really referring to that as being the biggest problem, of course providing the recoil is the same for you, and there are no rapid-fire macros enabled, etc. If, however, mouse users gain an advantage through being able to adjust and compensate for recoil far easier than possible on console, then I'm sorry but it's just simply not fair.
We're not talking about one player using a Dualshock 4 and the other using a Scuf here. We're talking about people using a modification to play others online that is still not actually allowed under the T&Cs and therefore must be added using a third-party method, and that's why it's a problem. It means that not everyone can just go to the store and come home with a PS4 mouse and keyboard and plug it in to "git gud", which means that people in the know, have that advantage over players that don't have the option.
Anyway I digress, I don't want to dissuade from my real problem which is anti-recoil. It's a cancer, it is in every single game I play now (and I'm really not exaggerating), it is GLARINGLY obvious and I'm immensely bored of players online being like "Bro it's called getting good and controlling recoil lmao". Because either they're trolling, fan boys, or the more likely option being they use the cheats themselves because they're equally cowardly and can't bear to admit it to the world because they'll be found out.
You head over to Twitch or whatever and see a lot of these streamers using the Strike Pack openly, encouraging people to buy it, claiming there are no repercussions etc. These people will be nobodies again if a ban comes into force, they'll be bang average at the game with no device keeping their aim steady for them, they'll all fade back into bitter anonymity whilst the rest of us can start enjoying true competition again and that'll be the most beautiful day since the game's release.- 6 years ago
No, it is not evident from my responses i am a Xim user, I don't even play Apex, I play Fortnite with a mouse and keyboard natively.
But mouse transceivers have been around for quite a long time now, it's completely above ground, the demonstration and instruction video's can be viewed by anyone on Youtube, as well as the buyers reviews.
I have seen them, and im telling you straight up that no recoil don't work the way you think they do, and if you see players in games who seem to have little to no recoil, they probably use a mouse.
No recoil scripts don't allow the user to move the reticle, I have stated this before in my previous comment, if the people you spectate are able to move around their crosshairs while shooting to track running targets, that means they are NOT using no recoil scripts.
- 6 years ago@Wingmannedbro I can't really tell if you're even talking about the same problem here, because if you're referring to the anti-recoil on Strike Packs, like I am, then you should be aware that YES, THEY DO eliminate recoil. Have you ever seen one in action?
I recommend watching any of the umpteen videos on YouTube of players testing and recommending different settings for the Strike Pack. There are many videos showing the comparison between normal firing without touching the analogue stick, and firing using a mod without touching the analogue stick. It essentially ensures that each mod shoots any gun with pinpoint accuracy, so that when you DO use the analogue stick, the bullets laserbeam to the centre of your reticle every time.
This isn't really up for debate I'm afraid, because it is available for everyone to see and unfortunately even experience for themselves for a measly £40. There's a reason everyone is using them mate, and it's not just for the "extra paddles".
- DankToliet6 years agoSeasoned Ace@littlxr M&k aren't even that much of a issue. PC mixes both controllers and keyboard players.
Respawn has to do something about modded controllers and strike packs on console. I ordered a strike packs so I could get 4 extra buttons without have to pay $180 for an elite V2. And I have the ability to use those mods if I wanted.
I honestly got it so I could block and dodge easier in Final Fantasy 15 ><- 6 years ago@DankToliet Yeah, again, I'm not really referring to M&K, although if it has to exist, it should be native and not third party. It lies in the grey area of gaming in my opinion, because an average competent M&K player is always going to be better than a good console player due to sheer logistics. Wrist and arm aiming is lightyears above thumb aiming in terms of accuracy, I think we can all agree on that.
But again I digress, I am trying to mainly highlight Strike Packs and any form of anti-recoil as being the fundamental issue plaguing my enjoyment on this game.
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