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Yeah, stuff like this can always be a bit messy.
What's this ADS bug you're encountering?
https://answers.ea.com/t5/Bug-Reports/Aim-down-sights-bug-as-fuse/m-p/11890002#M91031
- XHelperZ3 years agoHero+
I'd assume it's just because the character still has to pull out the gun, though I'm probably not really great at replicating this issue.
Though if there is an issue, I hope that it would at least get fixed after such time.
- Wolferato3 years agoNew Ace
That's because it has a randomized local area effect around the target point. Each explosion would have to track if there's some object or a wall in the way, through a form of ray-tracing. That's too intensive and would add to lag.
- XHelperZ3 years agoHero+
Can't you just do a simple LOS check within a certain range of it?
I'd assume it wouldn't be that intensive since the ability has a relatively short duration and the AOE is pretty small.
I'm personally not well versed with LOS checks but I'm pretty interested in it.
I'd assume it wouldn't be an issue for most games except with larger scale BR games, though personally I'd expect this to be possible.
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