@hayhor wrote:
@r1ggedgameYeah I'm not saying it's a good thing. But it's a thing and it's not just an Apex thing. Game companies have figured out that getting people games all over the world means they can play anytime with anyone. And that means more than any competitive thing does to the growth and size of a game playerbase.
Lag compensation has pretty much always been a thing. It’s necessary with online gaming, and I don’t think shooters would be playable without it. So that’s not really the issue.
The problem I have with it, is how it’s tuned. Like most things in games, it can be tweaked in numerous ways. Developers typically give themselves a bunch of dials to tune their game. It’s not just an on or off variable. So the problem is when you’re too generous with how Much Lag compensation someone is given. After a certain threshold, you should receive exponentially less compensation. Over a100ms of latency, you should start getting penalized.
Keep in mind connections fluctuate constantly. So lag comp has to keep up with that as well. Then factor in all that with 50ms updates to the server. Average reaction times are about 250ms for gamers. Some are faster, but definitely not the norm.
I can’t tell you how many times someone was standing completely still, my bullet goes through them, then they move afterwards, and received zero damage.