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@apostolateofDOOM, good answer. I need to stay on my hooves 😈 :P yea, david is the nice one! ID just like being mean to us DOOMers because we spread blood & fear wherever we go and he wants to be a part of it but can’t!
So wouldn’t this prompt further nerfs?
At this point I actually wouldn’t be shocked if they changed the cool down time to 45 or 60 seconds. I’m probably going to continue playing him regardless even if I am having significantly less fun.
- 6 years ago@Axs5626Sxa5001 I think this was more a case of high pick rate + people complaining about the legend as opposed to just high pick rate. I think now the pick rate will stay high but a lot less ppl (basically all non pathfinder mains if I may generalize) complaining. I think the complaining/demanding a nerf factor was what pushed this nerf. Now if he gets picked alot but with less ‘feedback’ (as to call it that) they might think that this is a good halfway point. He can still get away, but not to the extend that he’s uncatchable.
Nahhh further nerfs, especially on tact side would make no sense at all. But I’m not a dev nor clairvoyant to see into the future. But hope you see my reasoning and agree (somewhat).- 6 years ago
@Koochi-QI absolutely agree.
I am just fearful that players will still complain about Path because a lot of us mains will continue to play and win with him.
I can already see people bitching when they don’t down Path because he grappled away. “Path’s grapple hook is OP man!” Those complaints coupled with no obtuse drop in pick rate are just going to result in more nerfs.
I will roll with the punches regarding nerfs, but I do find myself asking “where do we draw the line?” After Path’s last nerf I asked the community if Path was finally in an ok place and the overwhelming majority said “yeah he is ok now”.
But now some of the same people flipping back and are saying “no he always needed the 35 second cool down.”
So I pose that question again to the players who have been unhappy with Path players:
Is this nerf enough? Is he in an ok spot now? Or do you think we should bump his low profile up to 10% increased damage? Maybe a just take away the zipline and make his grappling hook his ultimate on a 60 second cooldown?
Lol. Again, I’m just interested in where people draw their lines.- 6 years ago@Axs5626Sxa5001 People are finicky from what I've seen. They mostly go along with the flow. Just look at bloodhound. Everyone knows (s)he has a big head/helmet hitbox. But people found the legend to be bottom or mid tier. The legend gets a nerf for the tactical which frankly was bad and all of a sudden people claim that it's too good and it needs to be toned down. While BH mains were like... okay good upgrade, but it still gives my location away...
So there's always gonna be two sides of the coin, but if path should be further 'punished' I honestly believe not. I don't even play the dude but I can objectively say from my perspective that any more nerfs on him are gonna make his character obsolete due to octane or wraith outPathing him.
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