Forum Discussion
reconzero
3 years agoSeasoned Ace
@Unitee01
I agree with you 100% that statistics and badges and trackers, taken out of context, have virtually no meaning or value whatsoever.
"If someone is exclusively playing bronze lobbies 70% of the time naturally they will have a higher win rate."
This is not true at all. If a player is playing in bronze lobbies 70% of the time then they are not a very good player and will win, even against other bronze players, at a rate reflective of their skill. If they start to win more over time then they probably won't remain in bronze for very long. This is just the nature of mmr and sbmm, even in this game where they seem to be lax and elastic.
"To me, a win rate of 3% in masters lobbies means 100x more than getting 15% in bronze level lobbies as those wins carry a lot more weight."
This is problematic for me, especially as we've already said that these statistics, taken out of context, have no real meaning. But beyond that I feel as if the implication here is that shooting and aiming are the real skills in this game, and people who are best at those skills, even if they don't win the most, are still the best players. If that isn't what you're implying then I'm just reading too much into what you've said, but if it is what you're implying then we'll just have to agree to disagree. Winning matters, and it matters at every skill level. If the game is designed in such a way that a player can play in the highest ranks of the game, and not have a respectable win rate to show for it, then the mmr alogrithm is flawed. But I'm sure we already knew that it was flawed in a huge number of ways....
I agree with you 100% that statistics and badges and trackers, taken out of context, have virtually no meaning or value whatsoever.
"If someone is exclusively playing bronze lobbies 70% of the time naturally they will have a higher win rate."
This is not true at all. If a player is playing in bronze lobbies 70% of the time then they are not a very good player and will win, even against other bronze players, at a rate reflective of their skill. If they start to win more over time then they probably won't remain in bronze for very long. This is just the nature of mmr and sbmm, even in this game where they seem to be lax and elastic.
"To me, a win rate of 3% in masters lobbies means 100x more than getting 15% in bronze level lobbies as those wins carry a lot more weight."
This is problematic for me, especially as we've already said that these statistics, taken out of context, have no real meaning. But beyond that I feel as if the implication here is that shooting and aiming are the real skills in this game, and people who are best at those skills, even if they don't win the most, are still the best players. If that isn't what you're implying then I'm just reading too much into what you've said, but if it is what you're implying then we'll just have to agree to disagree. Winning matters, and it matters at every skill level. If the game is designed in such a way that a player can play in the highest ranks of the game, and not have a respectable win rate to show for it, then the mmr alogrithm is flawed. But I'm sure we already knew that it was flawed in a huge number of ways....
3 years ago
@reconzero You see that's just it, bad players can have high or decent win rates. I can refer to myself here back in season 3. I was terrible, I didn't get many kills per match or do too much damage but I was winning, at a rate higher than players who were better than me. With my main I was in the top 5% with wins. This can also be due to getting matched with better teammates who help carry the team to the win often? I don't know. I've seen some of my friends, who struggle in my lobbies also have decent success with getting wins. I only really noticed the lobbies becoming consistently more difficult once I got better at killing people, which took a lot of deliberate practice, and win rates dropped off a cliff when that happened. YMMV
Well, to me aim and shooting isn't everything, but I think it's the most important, it is a shooter after all. All I meant by that is that we really can't compare stats across the board to one another without considering where someone falls on the skill ladder and who they are facing. Once you move up you will struggle to maintain what you had but it doesn't mean that you are bad or that you've failed. And yes, I do believe the system is flawed, because it seems that it struggles to find a middle ground. Matches end up being way too easy or way too hard, for me at least.
Well, to me aim and shooting isn't everything, but I think it's the most important, it is a shooter after all. All I meant by that is that we really can't compare stats across the board to one another without considering where someone falls on the skill ladder and who they are facing. Once you move up you will struggle to maintain what you had but it doesn't mean that you are bad or that you've failed. And yes, I do believe the system is flawed, because it seems that it struggles to find a middle ground. Matches end up being way too easy or way too hard, for me at least.
- reconzero3 years agoSeasoned Ace@Unitee01
"I do believe the system is flawed, because it seems that it struggles to find a middle ground. Matches end up being way too easy or way too hard, for me at least."
Agreed. Hot or cold. Always. Never just warm.
"Once you move up you will struggle to maintain what you had but it doesn't mean that you are bad or that you've failed."
Also agreed. But for me the game becomes subjectively less fun the grindier it gets, even if I am getting objectively better. I know what you're thinking. "Improvement is overrated" is a lazy man's argument. Guilty as charged.
Featured Places
Apex Legends General Discussion
Discuss the latest news and game information around Apex Legends in the community forums.Latest Activity: 56 minutes agoCommunity Highlights
- EA_Mari1 month ago
Community Manager