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hayhor
4 years agoHero
@Zero-Loot5 Was the lobby full to begin with or was there an issue and only like 45 people loaded in? I've played with E9 in the PC pred lobbies and I've seen this but it didn't seem to be most games. Also @ax84737362662 or whatever his name is plays in high tier lobbies and says many games end up with lots of squads in the last circle. Usually when everyone is dead right away the lobby had a disconnect issue and lots of people have left the game.
They were supposed to experiment with a ring that closes faster with one of the ltms that got canceled. I was hoping they would bring it back out again but have not seen anything regarding it.
They were supposed to experiment with a ring that closes faster with one of the ltms that got canceled. I was hoping they would bring it back out again but have not seen anything regarding it.
- 4 years ago@hayhor It was a perfectly normal Lobby that started with 20 Squads and 58 people.
it's just that pub lobbies ALWAYS die that fast cause everyone is aping everyone as if they're about to win 1 billion USD for getting a kill.
I don't know if regions play a role. I play on Frankfurt and here Pub Lobbies are always down to 3 or 4 Squads by the end of Round 1. You can just observe that the killfeed is constantly filled and every few seconds (slight exaggeration) a squad dies.- hayhor4 years agoHero@Zero-Loot5 Yeah that's horrible if it's every game. I've seen it and have had sessions where it's bad. Usually happens most on WE and Olympus for me if it does.
- 4 years ago@Zero-Loot5 Tokyo servers aren't as bad like the picture you have posted but most of the time round 1 ends with around 9-10 squads depending on the map and where the drop ship will go. If it directly goes through Fragment, then expect 3/4 of the lobby to die instantly.
- CCbathwater4 years agoSeasoned Ace
How about no? When will I be informed of how much time I have to rotate? I need to know before I land, so I can loot accordingly, fight or bug out and rotate. Right now I know exactly what I can or cannot do as it's the same timer and ring-closing speed every game. It's not my problem that 9 teams landed on each other at Fragment.
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