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Yeah. According to Apex statistics which ive found on a similarly named website im in the top 1 percent of players and get rolled by pred players every game.
Since the start of this most recent split ive net gained something along the lines of 5000 rp, but from that ive probably played 40 hours solo queing, 60 hours duo queing, and another 50 hours 3 stacking. And the gains only get better based on the amount of players you have your team. since ive peaked at 400 rp into diamond 1 i think ive lost 2000 rp solo queing and gained 1000 while queing with friends and its night and day. My ranked k/d is around 1.7 yet ive played with plat 2 players that wouldnt have impact, or pred players where i get backpacked. And in total ive only ever played in 2 matches where my teammates were a higher large rank than me (Rookie, Bronze, Silver, etc.) yet i have to backpack my teammates majority of my games and cant gain rp in high diamond-pred lobbies bc of matchmaking.
I'll also leave a few suggestions for matchmaking or ranked systems for Respawn if they ever come by this post. which if you do, love you guys <3. But ill say that the current meta and ranked system creates an entirely aggressive playstyle which i think is fun for pubs but for ranked feels out of place especially because when we the community watch events such as the ALGS or stuff like that we see 10 teams alive in round 5 and that level of competitiveness and skill is almost intoxicating and i think that to get there without making the lower ranks a pain to play in and hard to push in would be to give starting kills 3 rp until top 15 where its 5 and then top 10 its 10 rp per kill but 30 placement points, and more but you guys would know how to fine tune those numbers better. I also think your idea of increasing the rp lost per game per each small rank (D4, D3, D2, D1, et.) vs large rank (Rookie, Bronze, Silver, etc.) could smooth out the skill curve to one more well spread out and less blocky.
and from here i am going to rapid fire ideas i didnt have the patience to full write on.
Hidden MMR in ranked is unhealthy for the game and can to an extent remove the validity of ones rank as higher skilled players go against higher skill and vice versa.
Making it so that everyone on a team is the same rank could help equalize skill on individual teams and allow for fairer matches for everyone
Having only 3 dominant characters (Ash, Ballistic, and Alter) in the meta is very unhealthy for the game and especially for so long. also, characters that only disable counter-play is unhealthy imo. for example, Ballistic tactical, ash tactical, and alter ult. Especially alter ult because if used effectivly which isnt hard to do, and with proper positioning can make a team almost unkillable. I think making her ult only one use, and silencing and removing the ability to throw ordinance after going through could help balance her. (I mained her for the last 3 splits FYI)
increasing rp entry costs would benefit the skill curve.
Making ranked ladder weekends by rank vs skill could make it fairer for many reasons i wont list out fully unless a further request is made.
And by smooth out the skill curve i mean to have the ranked player distribution map to resemble as close to the Belle curve as possible.
Love this game, love you respawn <3
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