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PurpleDeathBox's avatar
3 years ago

Is this an aimbotter?

https://gfycat.com/questionabledigitalamericanquarterhorse

1. Guy is focusing person 1 down.

2. Pathfinder, aka person 2, zips across in front of the player's reticle.

3. Player snap drags shoots at player 2, instead of continuing to focus player 1.

Looks like someone trying to play with an aimbot with tight "legit" settings with a small aiming window, but still bugs on an unintended target running in front of reticle.

7 Replies

  • No.

    Were it an aimbotter, they would be far more on target than they were, especially with a zipping Pathy.

  • PurpleDeathBox's avatar
    PurpleDeathBox
    3 years ago

    You'd think that, but due to low tick rate and severe interpolation with spectating, even the most insane can look legit.

    The 2nd half does show him entirely missing though, but that could be due to the reticle being barely out of the aimbot activation rectangle, which closet cheaters try to make as small as possible to avoid the incident in the 1st half of the video.

  • @PurpleDeathBox It is a bit fishy but not enough of a clip. They miss tons of shots.

    For others saying definately no, you guys realize there are cheats where you can tune them so they look natural right? You can make it so it doesn't snap until you are right next to the player giving just a slight advantage.
  • The video is sped up, there is a slow down button next to the play button. Several of their shots missed.  If I were to record my best shots and play them back at 2x speed, it would also look amazing. Not to say people don't cheat, just this video is edited in such a fashion to make it appear awesome.

  • EOMM_BTW's avatar
    EOMM_BTW
    3 years ago

    Video is not sped up. There's a giant timer on the left side of the video counting down seconds for you.

    Which is why it's being asked whether the bug out with dragging to the wrong person who accidentally crosses the reticle is a red flag. A lot of aimbotters play on super legit soft settings, whereby if an enemy is just barely out of center of screen, they won't get aimlocked. They also have additional controls that rate limit cursor movement so it's not a 1 frame snap when an enemy is "picked up." It makes it verrrrry hard to sus check. The best way to check is to watch their mouse sensitivity over the entire gameplay session, as private "super legit looking" aimbots make it look like they're playing on a dozen different sensitivities.

    @hayhorDefinitely needs more info.

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