You guys just don’t get it. Of course it’s easy for them to make it 1 hour every time for every map. But where will that lead to? People making websites detailing how long it’ll take before a certain map is next for or have a schematic for at which time on dates that can span weeks (if it’s not different each day) which map will be on. They can make this for like a week or more, depends on how long respawn uses that fixed time.
The above way deters ppl from opening the game to see which map is on which means less activity from highest amount of ppl. If it’s ‘random’ throughout a day. Sometimes half hour, sometimes 1.5, other times 1 and 2 or 2.5, you will only know the time for each map at the begin of a new cycle (which is Olympus).
If Olympus is 1.5 hours and it’s at 2 in the morning, you know KC will be 3 hours later.
So now you might think ‘okay... but isn’t this still predictable cause you know the times in advance so ppl won’t log on at a certain time?’ Why yes, that is correct, but with a capital ‘B’ cause most don’t just like one map and most haven’t figured the cycle formation out it seems, so they may think ‘Okay KC was 3 hours starting from Olympus, so now that that’s gone again, wait 3 hours again’ upon which they find another map. They’ll be shocked and/or annoyed. But this is what makes the cycle good for respawn; if you were already set on playing apex, even if it’s not the map you wanted, you might still play it. <— This has way more probability to get ppl to play Apex more and longer than a set time for each map for the whole day or week where you’ll know in advance so you’ll only play when your map(s) is(/are) on.
It just comes down to psychology dear folks. This is why they’ll likely use a randomized duration cycle throughout a day. Only if you know the cycle pattern and log on at the right time to see the new duration every time, will you know when your fav map comes (if you only want to play 1 map that is).
Bring on the XP!