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I hear what you're saying, and I'm definitely not coming to the defense of this game's sbmm. But I will say this:
The squad in wtf.png looks scary, but just plain is not. Yes, they're experienced, especially Wraith. But that kill/win ratio is the tell. She does a lot of damage and has not a lot of wins to show for it. This is a player who puts in the hours and treats the game like it's Team Deathmatch, and never really got the memo that the object of the game is to win. What that means for you is this: yes, she can vaporize you in half a second, but one engagement later, far short of a win, she'll go down in a hail of someone else's gunfire. In other words, that banner isn't showing you her k/d, which may well not be much different from yours.
Then there's the squad in wtf2.png. All rank emblems and no kill/win/damage data. Are they any good? Sure, to some degree, in certain situations. Maybe they're a three stack who works well together, but put one them on a squad with randoms and suddenly they put their pants on one leg at a time just like the rest of us. I spent last season watching squadmates with master dive trails get into combat with me and another random and go down like a straw man, over and over and over again. Tells me that ranks are a house of cards and the higher up you go the more reliant you are on your premades, your adderall, and your anti-recoil.
If you're coming up against these kinds of squads in every match you play then I'll take you at your word. But I would guess that's not really the case - it's just that you notice it more when you lose to a squad that looks scary on paper. I also have to assume that if you stayed in the match long enough to screen shot the winners, then maybe you came in second? High placement counts A LOT in this game's sbmm. It doesn't care that on paper they're WAY better than you. It cares that you made it through eighteen other squads in order to fight them, win or lose.
Food for thought.
@Axs5626Sxa5001 Ranked decay is the worse of two evils, I think. I agree with the dev who was worried that people will quit when ranked protection was removed and that was exactly what happened.
Now, I'm way, way more critical of how ranked is scored. But Ranked protection, while not perfect, did make it a little harder to smurf, and definitely made people who weren't purposely smurfing end up closer to their level. You always had the problem of someone not playing dropping, but then again, as they rose, they'd close off the ability to drop to the lowest levels again. Or make a new account, etc. etc.
But it's really bad with the current scoring system. If you make it super hard to go up levels against your peers even if you place top 5 (I have another thread on why that is absurd), and then you also combine that with cracking people with 3 digit penalties if they do drop in rank after...what is it, 3 games of protection?...you're just throwing fuel on the fire. The idea of ranked decay is that it's supposed to be more fair. But what really happens is that people now go crazy about protecting their points, quit maybe after they hit a new rank, and with the new scoring system, hide and let their team mates score points for them.
I think I've posted a lot about this but those are the punchlines to my opinion on ranked decay. Bad, but far worse with the scoring system that exists.
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