The concept of introducing individual RP deductions based on separate actions is interesting and rational.
However, evaluating players solely on "outcomes" like death count or revives carries the risk of encouraging distorted, low-effort gameplay (leeching). For example, a player might avoid combat entirely and focus only on repeating revives. Therefore, while maintaining the overarching framework of awarding and deducting points based on individual behavior, the system could be improved by shifting the assessment to focus more on the gameplay process itself.
Specifically, what if the system referenced individual statistics such as survival time, damage dealt, damage taken, and kills/assists as outlined below? That way, it would be possible to evaluate not just a player's strategy, but also their tactical execution, making the system potentially more effective.
To prevent the system from becoming overly complex by using raw statistical values, I propose a method where each category is ranked within the team, and the integrated sum of those rankings is used.
Note that for "damage taken," the player with the lowest value is ranked 1st.
・Example 1: Strategic "Scapegoat" Points (Damage × Damage Taken × Survival Time)
Player A: Damage (1st) × Damage Taken (3rd) × Survival Time (3rd) = 9 pt
Player B: Damage (2nd) × Damage Taken (2nd) × Survival Time (2nd) = 8 pt
Player C: Damage (3rd) × Damage Taken (1st) × Survival Time (1st) = 3 pt
In this scenario, the strategic "scapegoat" points rank as A > B > C. Consequently, RP would be deducted from Player A and awarded to Player C, while Player B remains at ±0.
・Example 2: Tactical "Scapegoat" Points (Damage × Damage Taken × Kills/Assists)
Player A: Damage (1st) × Damage Taken (3rd) × Kills/Assists (1st / 2K, 0A) = 3 pt
Player B: Damage (2nd) × Damage Taken (2nd) × Kills/Assists (2nd / 0K, 1A) = 8 pt
Player C: Damage (3rd) × Damage Taken (1st) × Kills/Assists (3rd / 0K, 0A) = 9 pt
In this scenario, the tactical "scapegoat" points rank as C > B > A. Consequently, RP would be deducted from Player C and awarded to Player A, while Player B remains at ±0.
・Conclusion
The proposed idea is both interesting and logical. While keeping the fundamental concept of including penalties alongside point additions for individual actions, refining the assessment method to prioritize the actual process of the match would likely yield a better system.
This text has been translated by Gemini.