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@KyldenarCome on, please don’t stretch this into things I’m not saying. I would never say “sucks to be you filthy casual!”
I’m genuinely just trying to honor people’s proficiency in Apex (and any online game honestly). I want people to continue to play regardless of their skill— but I also want people to be accepting of outcomes that match their own proficiency.
I’m being fair and talking about overall success regarding wins in non-ranked. Surely you’re in favor of people having outcomes that match their skill— What would you tell someone saying:
“Ranked is really hard and I don’t think its fair that some people get ranks higher than me. It’s just not fair. I should be a <insert rank here>.”
People who (hypothetically) verbalize that would be told: “Sorry man, if your skill level isn’t a certain degree, you can’t be shocked that you aren’t achieving <insert rank here>.”
I feel like the same applies to wins or overall performance in pubs. I swear I am not coming from a malicious place. I just want each individual person to be rewarded (as closely as possible) to the skill they are demonstrating.
"My response wasn’t for you, it was for LaughingSharko"
Not to worry, my friend. I have plenty of opinions to go around whether they're by invitation or not!
"I’m genuinely just trying to honor people’s proficiency in Apex"
I'm not really trying to call your motivations into question, though it may have sounded that way in earlier posts. I understand the Sally Brown proposition: You just want what you have coming to you. You just want your fair share.
It gets murky when we're not clear whether we're talking about, as one's due, a specific win rate or a specific rank. Because emphatically NO, no one has a right to a rank curated by sbmm. On that point we are 100% in agreement. Unfortunately in a team-based game there will always be people who have ranks that inaccurately reflect their skill - too high by being carried by consistent teammates, and too low by soloing.
The subject of win rate is even trickier. Especially, again, in a team-based game. Especially in a team-based game that has a significant luck component built into its gameplay formula. I'm grateful that the system seems to produce for me what I consider to be a healthy win rate. But I can also say that I've played the game long enough now to know that a few of those wins are luck and a few are skill, and most are a combination of the two. And I've played long enough to know that if you count on any specific number of wins for a sense of satisfaction... in a game with 57 enemies trying to kill you... that it may be time to look for a sense of success in some other metric. Placement. Rank. K/D. To name but a few. For example: I feel your pain with your current win rate. But knowing that you're a top 5% player makes it harder for me to believe that the system needs an overhaul. In other words, being good and knowing that you're good is in itself a form of reward. Just because one particular metric is giving you hell this season doesn't necessarily mean that you're being shafted.
That said, I'll repeat: you need a secondary account.
- 3 years ago
@reconzero
I appreciate that response. I also appreciate that we can agree on certain things and not agree on other things. Exploring these matters while remaining respectful (and as compassionate as possible) is what the forum is all about.
I’m glad that you’re aware enough to acknowledge that the current structure produces a healthier win rate for you (based on your individual skill).
I guess on paper knowing that I fall in the top 5% should be reward enough, but I really can’t stress how disenchanting it is to know that at any given time (and months, going on years) people who occupy lower standings are winning FAR more than me. As you mentioned, this is the Sally Brown effect going to town on my psyche.
As for other accounts, I have about 14 different accounts, but these are dedicated to conducting tests on matchmaking. I have accounts with 400+ deaths with 0 kills/damage, and I have accounts with 8+ KDs. But again these accounts are not for playing to have fun. I am against smurfing to have fun. A high level player should NOT be playing against 57 other specifically weak/new players.
I’d like to use the last point to anchor back into another topic— matchmaking. I don’t want an “overhaul”. Or rather, I don’t want the algorithm to go away and leave everything to chance. While I do think this would indeed be “fair”, I understand the relationship between [how the bulk of average players feel] and [the life/longevity of a live service game]. I guess I am just asking for a tweak that specifically makes my own public games feel less like high-diamond/masters ranked games (with no reward). - reconzero3 years agoSeasoned Ace@Axs5626Sxa5001
"A high level player should NOT be playing against 57 other specifically weak/new players."
I agree completely. In principle. In reality I've not played a shooter (in 20 years of Halo and several more of PUBG and Apex) that didn't practically BEG the player to do this. These games, as you have observed, find some fairly insidious, if unintentional, ways to screw over most players, some more than others. How else are you supposed to register your displeasure and remedy the ill if not by passing on some of the bad karma to others? And be guaranteed that the game will sooner or later push you right back to the same place you are now. Probably sooner. Unless you make some pretty dramatic changes to your playstyle. Which defeats the purpose of even playing, imo.
I don't have a second myself, or haven't had since Halo 3, so I feel like that makes me a little less of a "devil on your shoulder" here. I don't do it, but I see the rationale for it.
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