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@reconzero
I appreciate that response. I also appreciate that we can agree on certain things and not agree on other things. Exploring these matters while remaining respectful (and as compassionate as possible) is what the forum is all about.
I’m glad that you’re aware enough to acknowledge that the current structure produces a healthier win rate for you (based on your individual skill).
I guess on paper knowing that I fall in the top 5% should be reward enough, but I really can’t stress how disenchanting it is to know that at any given time (and months, going on years) people who occupy lower standings are winning FAR more than me. As you mentioned, this is the Sally Brown effect going to town on my psyche.
As for other accounts, I have about 14 different accounts, but these are dedicated to conducting tests on matchmaking. I have accounts with 400+ deaths with 0 kills/damage, and I have accounts with 8+ KDs. But again these accounts are not for playing to have fun. I am against smurfing to have fun. A high level player should NOT be playing against 57 other specifically weak/new players.
I’d like to use the last point to anchor back into another topic— matchmaking. I don’t want an “overhaul”. Or rather, I don’t want the algorithm to go away and leave everything to chance. While I do think this would indeed be “fair”, I understand the relationship between [how the bulk of average players feel] and [the life/longevity of a live service game]. I guess I am just asking for a tweak that specifically makes my own public games feel less like high-diamond/masters ranked games (with no reward).
"A high level player should NOT be playing against 57 other specifically weak/new players."
I agree completely. In principle. In reality I've not played a shooter (in 20 years of Halo and several more of PUBG and Apex) that didn't practically BEG the player to do this. These games, as you have observed, find some fairly insidious, if unintentional, ways to screw over most players, some more than others. How else are you supposed to register your displeasure and remedy the ill if not by passing on some of the bad karma to others? And be guaranteed that the game will sooner or later push you right back to the same place you are now. Probably sooner. Unless you make some pretty dramatic changes to your playstyle. Which defeats the purpose of even playing, imo.
I don't have a second myself, or haven't had since Halo 3, so I feel like that makes me a little less of a "devil on your shoulder" here. I don't do it, but I see the rationale for it.
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