Mirage rework idea
CAUTION - MAY BE LONG POST OR HAVE OPINIONS YOU DON'T AGREE WITH - ENTER AT YOUR OWN RISK!
Seasons Gruzels folks! Gruzels? Groozels? Is that how you pronounce it? I don't know. Anyway, been playing a bit of mirage recently, and to say he is underpowered is a bit of an understatement. I said under two times there. Now three. Man, so many under's. Just like my skill level - under the average. But that's not the point. The point is mirage sucks, we all know it, and he needs a rework. The only character worse than him is Crypto, and lets face it, everyone is better than Crypto. BUT THIS ISN'T A CRYPTO REWORK POST, IT'S A MIRAGE REWORK POST! Why am I so off topic here? Anyway, here are my two main problems with mirage.
1 - The Decoys - They just run in a straight line, don't climb, and once they reach their destination they stand as still as me in a gunfight. Don't get me started on the ultimate decoys. And the downed decoy is terrible as well. Only noobs will shoot at it.
2 - Lack of/terrible utility - The only thing he has going for him is the fact he is fully invisible. I like that. Except for the fact it doesn't last forever. And you can see the dust he kicks up from walking. And you can see his knockdown shield. And you can see the whatever for finisher button on him. And he takes so long to enter invisibility. But other than that the invisibility is great.
My goals for the rework - Actually make him a playable character, while keeping his dupes aspect the same.
Now lets start with the passive.
Old Passive - Encore - Automatically drop a decoy and cloak for five seconds when knocked down.
Expectation - While the enemies stare at your dying decoy, you can crawl safely away, back to you team!
Reality - You are downed in the middle of a teamfight, and immediately found and thirsted due to the three billion dust particles you just walked by, while everyone ignores your decoy.
Rework Idea - Deploy a downed decoy, that crawls away from enemies while holding up a common knockdown shield. If decoy is hit, it disappears and reveals enemy location for 1 second. The real mirage is invisible for as long as he is downed, unless damaged or fully revived. He no longer kicks up dust particles, and the finisher button is no longer visible when near the invisible downed Mirage. Once he is damaged, the invisibility disappears, and can only come back once he has been revived and knocked down again
Expectation - Crawl away from enemies while they shoot at your decoy!
Reality - Get caught in a close range gunfight, get downed, then the enemy accidentally hits you with a frag grenade, revealing you and foiling you getaway plan. Or pull off a cheeky invisible self revive and the get melted by the level 5 Gibraltar who just sneezed on his keyboard.
Now that I *Fixed* the passive, lets go to his decoy!
Old Ability - Psyche out - Send out a holographic decoy to confuse the enemy.
Expectation - You send out a decoy, the enemy shoots it, and you know their location and pounce on them like a fly in a mug of coffee.
Reality - Send out a decoy, that is so painfully obvious that it isn't you, and get abused by the enemy while they shoot you as you attempt to flee.
Rework idea - Decoy now runs to the spot it is supposed to while having the added ability to actually be able to climb, and not trip ON THE GODDAM ROCKS! Once it reaches its destination, the decoy stops, then shoot at the nearest visible enemy within the dropoff range of the weapon that is in the decoys hands, which is the weapon you had out while sending out the decoy. (Basically, the decoy can now reach it's position and can actually semi distract enemies.) The decoy still functions the same when shot.
Expectation - The decoy shoots at the enemy and distracts them, while you flank and shoot them in the back
Reality - See reality above. Except this time have people actually be scared of it for a second then they realize it is standing still.
Now, time for the finisher! His Ultimate - OH BOY, TIME TO ACTUALLY USE MY BRAIN!
Old Ultimate - Vanishing Act - Deploy a team of Decoys to distract enemies while you cloak.
Expectation - Have people be confused by the large amount of you, while run away to safety, or try and flank
Reality - Have no one be fooled and then they down you within the invisibility timer because of the LARGE AMOUNT OF DUST! I don't like dust.
Rework idea - Literally just a fake version of Mirage. It has your entire loadout, can throw nades, shoot, and heads towards near enemies. It has your body armor, and the bullets cause 1 damage per bullet hit. So, if you have a spitfire, that's good, but a wingman, that's bad. When it is downed, it even has your knockdown shield! And while this is happening, real mirage is invisible and can de-cloak at any time, at the cost of losing fake mirage. RIP fake mirage - you will be missed. The fake mirage and the invisibility lasts 60 seconds max. Also, NO DUST TRAIL!
Expectation - Fake Mirage runs straight into battle while real mirage flanks the enemies
Reality - Fake Mirage will trip on a rock and die. It is inevitable. And real Mirage will be left all alone, feeling sad while flanking. Then he dies to the hacker. Because hacker
New Mirage rework summary
Expectation - Mirage can now actually dupe enemies, and escape, while tricking everyone
Reality - Mirage still sucks, because Wraith/Path/Gibby/Wattson are the meta and trying to flank any of them is suicide. Plus hacker.
So, I hope you could give me some "Feedback" and "Constuctive critisim" on how trash my ideas are and how I should die and how game is bad and all that.
TL;DR:
READ THE POST! I'M NOT SPOILING IT FOR YOU!