Discussion is always a good thing - the more we talk about the topic the more traction and opinions there are, the more research is done and the closer to a factual conclusion we get.
E.g. from real life - no one used to talk about steroids in sports and people were amazed how can other people be so athletic, good-looking etc. etc. The majority bought a myth that 3L of water combined with white rice and chicken breast + regular training will give you all the results, you just need to put in time and effort.
Now 10-15 years later those pros are openly admitting that steroids did the majority of the work and in many cases even without "such a hard" effort.
The same is happening here as the "steroid" variable is introduced in the system for no apparent reason (or maybe it is so that Respawn gets more users aka revenue streams) and in my opinion, the pointless part of this debate is about "my dad can beat your dad" or more precisely questions/comaprison:
- can newb with AA beat more experienced player
- can more experienced player become top 1% without AA
- are all experienced players better than newbs while worse than top 1%
- etc.
The main focus here should be - why there is even such AA in the game and if there is a reason for it why people can't opt out of playing vs AA if they decide to do so knowing the consequence - less player base, longer matchmaking times, etc.
And questions asked should be something like:
- can the game even distinguish between PC and console player, console player with M&K vs PC player with M&K and same for controller
- seeing top-ranked players revisit how intrusive AA should actually be - discussion of 40, 60 or less percentage, maybe it should be even rank based
- is separation into player pools per input device possible
- etc.