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How can you nerf one gun based on high skill players and then say high skill players don’t matter on another gun sounds to me like you only accept arguments that help your side of things
but ok let’s do math a Mozambique can do 35 or 45 a hit and you can fire 3 shots in no time so 100 dmg in a sec or two in the beginning of a game sounds op based on math just saying
i love how You can bend things based on what you want to prove lol
I haven't even stated that they should buff or do anything with the mozambique. I just find it a subpar gun, but I can still use it...
So... wanna try saying something practical this time which doesn't take info out of thin air? I'll help you out with the first question which you stated in your last line: What is it that I want to prove?
- 6 years ago
You had a comment saying just because dizzy can use it does not mean it is fine
which is you insinuating that it is not ok but go ahead and argue that is not what you meant cause you are going to
amd it does not matter if you didn’t say nerf the wingman because it happened based on high lvl play so it only makes sense to balance everything based on high lvl play
also I argued with math like you wanted and you didn’t like the numbers
so have a wonderful day I am out before the up start backpedaling what you wrote
- 6 years ago
@neillkorey, Yes I had a comment like that because ppl think that since a person with high skill can use a gun effectively, everyone can. This is not the case. I'm not anywhere near eSports material but I can use the gun effectively, that doesn't mean I like playing with it because there's far better weapons for me to play with.
Insinuating is not the same as your 'based on your logic' line. So say the one or the other. It's either you interpreting what I mean or you thinking that I'm insinuating.
you brought numbers of the max dmg that gun can do. Yet the discussion was never about if the gun can kill anyone without armor. Or was it now?
So... how's that for backpaddeling?
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