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I would love to see those skill distribution levels you were talking about. The thing is I have tried quitting to lobby once the bar is visible... I even dedicated a 2 hr session just doing that in hopes that it would see that I am not willing to play those lobbies and would re-adjust.
But even after 2 hrs of quitting immediately, the skill distribution bar never changed at all... it dropped down a hair, and if I played that match, died instantly with 0 damage... the next one was right back to the same.
My life time KDR is 0.8.... current is now just under 0.6 - I know where my skill level lies, I am not delusional about my skill level. I'm ok, not great but i am light years away from the lobbies they put me in.
But yes, it seems more like "what will you tolerate" type of a MMR. Yet, regardless of what they find about what I will or will not tolerate ... seems to make no difference. It feels like no matter what... their importance lies with wait times for their top player base and nothing to do with gaining new players or player retention... unless you are in the tope 10%... then player retention seems to matter.
**bleep** insane!
Well, yes. Compared to what you're experiencing... it would be an improvement. Though I have to say, I could spend hours picking apart why even my curves are bad and represent a complete failure of the developer to execute high-functioning and fair matchmaking.
I don't know. I'm sure it's a lot harder to do than I think it is. But I still feel like that's not an excuse.
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