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The problem is less the peacekeeper than every other weapon we got (except the kraber and mastiff of course).
They chosed to make bad (compared to other FPS) snipers to avoid campers, well.
They wanted fast action ? Fine (even if the TTK is high for this kind of expectation).
So their balance is clearly more on mid / close range side.
But yes, if you compare the peacekeeper to any other shotgun (except te mastiff once again), it is clearly one step beyond.
So they can nerf the peacekeeper and slow the action, or buff every other weapon to match it (not the snipers plz !!!).
Maybe if they remove the choke, this way this weapon will stay where it should, full close range, i don't have problem to be anihilated by a shotgun when fighting in a tiny room, this is what is suppose to happen.
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