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@CrazyPlays54I NEVER make alts. Plus, I would provide more details in a post of this nature.
Besides these are more common type of threads on reddit. I am a little surprised it isn't more of an issue on these forums. I mean why is the gaming community putting up with this kind of thing in this day and age. It is a bad omen for gaming.
@GRiPSViGiL wrote:@CrazyPlays54I NEVER make alts. Plus, I would provide more details in a post of this nature.
Besides these are more common type of threads on reddit. I am a little surprised it isn't more of an issue on these forums. I mean why is the gaming community putting up with this kind of thing in this day and age. It is a bad omen for gaming.
Unfortunately a lot of big tech companies that create and maintain servers have so far neglected to create server infrastructure in Africa, the Middle East and South America.
Players in Africa have to connect to European servers to play. I recently made a friend from Lebanon, and even tho this all way up in the north of Africa bordering on the Mediterranean sea, we couldn't really play cause he would lag out a lot of he plays with someone in north Europe.
- GRiPSViGiL6 years agoSeasoned Ace@Wingmannedbro I get that. ISPs and dark fiber companies have little motivation to build to rural areas or upgrade current offerings when there is little benefit to them. That isn't stopping the big game publishers from doing so.
RIOT built their own dark fiber networks to help their gamers. I mean LoL was the first game I heard of when it came to describing a game that was a global success in terms of competitive gaming. LoL was successful before they built the infrastructure but if I played that game and benefited or even if I didn't benefit from it I would hold them in high regard for doing so.
I think we should come to expect certain standards from this industry because it is a gajillion dollar a year Industry. Fair play and game quality should be of the highest importance.
I mean playing counterstrike 1.6 way back in the day was buttery smooth and hit reg was damn near exact with lower internet speeds and bandwidth. I mean graphically games were not pushing a lot of packets but everyone knew to find their closest local servers or you had a bad time. High ping players knew to compensate for their lag.
Whatever changed that caused developers to cater to higher pings with clientside hitreg was very damaging to what we all knew as players. It is one of those things that has had me contemplating quitting any game with that kind of netcode. Which may be every game at this point, I haven't researched that far yet.- 6 years ago
@GRiPSViGiLMy main gripe, is fact im in the US and there no server in Florida. How is it South Carolina has 3 servers, Virginia has 2, and I have to use those server or the New York server and sometimes Salt Lake, or Dallas Servers.
Based on Location. These servers have 70 to 100 ping, and 6 - 10 packet loss.
Why isnt there any Florida or Southern US servers. Its annoying, and again why the Heck do South Carolina have 3 servers and Florida doesnt have 1? ... arrghMiami, Florida server.. make it happen
- 6 years ago
Isn't South Carolina close to Florida? How on Earth do you have 70 to 100 ping to those server WITH packet loss?
I guess NA internet meme is actually true. I live just outside of Amsterdam and I can connect to New York with about 100 ping and no packet loss. Any other European server like London, Frankfurt etc give me 20 to 30 ping and obviously no packet loss.
- 6 years ago
I played on 200ms latency when I was in Japan without problems. Not this game, thus...
- 6 years ago
I have 30 ms and 0 packet losse but the game feel is like 300 ms hit registration is joke just play same games and hit wraith 3 time in face for 7 dmg with eva auto from 1 meter after that just wanna punch the monitor .People say that the games does not cause aggression sure ? play apex legends
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