6 years ago
No health!?
Just had a game where after engaging three separate firefights there was absolutely no health packs to be found. Even off of the players that were dispatched. This is also after leaving the first are...
Well loot distribution could use some basic rules to reduce the randomness a bit. Finding 5 white armors in 1 room is funny (did that a couple times), but finding no shield cells 1 game and 40 the next game is not so fun. The variance should be high, because it kind of is the essence of BR, but the absolute extremes could maybe be curbed down, especially in case of healing/shield items. E.g., designate rules for minimum count of X items in Y area (e.g., minimum 8 shield cells in sorting facility (could be 8, could be 100, but never 0)).
I prefer the current randomness, you never know if the loot will set you up for a fight, a flight, a hide or a chase. Extremes lead to plan twists, turning prey to predators in an opening of a loot bin. The matches are more varied this way, I'm OK with the occasional running simulator every now and then.