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@IdleHandsNo1I also experience a major change this season with sbmm. They have not officially released a statement claiming they toyed with it but compared to many seasons before this one I'm seeing a huge difference.
I am decent at the game I'm not horrible I'm no god either. I consider myself an above average player. I do not mind fighting preds/masters 1 on 1 or even 2 on 1. The problem is I stand no chance against 3 stack preds who have thousands of hours in ranked and using coms with premades it makes it virtually impossible most of the time to even win those fights. Before I use to see maybe 4-7 master/pred trails now I'm seeing just in 1 game I had 13 trails. All champions are masters+ rank player.
The game just feels so iffy right now with match making. Feels like there is no real casual place any more without having to turn on full sweat wraith mode just to win some battles against very high skilled players.
I just feel like all these people who use to play ranked just do not like this new system for ranked and have all flooded into casual lobbies just to stomp them for some content.
- 3 years ago
I was always under the impression from certain Respawn devs trying dig their way from the proverbial hole that is matchmaking in Apex was that 'us players' just want quick matches & if that's the case surely any sort of fairness in matchmaking will play 2nd fiddle surely.And l watched the video of the Apex TD explaining the whole EDMM ethos around continuously dominant players will just get bored & quit the game because of the lack of challenge which if that's the case then why didn't Floyd Mayweather retire earlier instead of extending his unbeaten run to 50 fights (& now he just boxes exhibition fights against novice opponents for easy money).But does that same EDMM ethos apply to players who regularly get not just get beat but emphatically squashed in what are clearly mis-matches (just like in Mayweather's exhibition fights) but how many times do us casual players tolerate these squash matches before we say enough is enough & quit the game.I've seen well over a dozen or so friends quit the game purely because of MM issues & they will never come back the way things are.I mentioned a few times on other threads in the past that one way to possibly reduce MM issues in TR would be to offer a separate 'solo queue' lobby & a 'pre-made squad' lobby but got dismissed by other commentors but low & behold You-tubers Thordan Smash,J.Meyels & a few others have commented a few of the devs are looking at the very idea.
And whilst the whole MM issue is a large part of why over the past few seasons I just play Apex a lot less now than I used to overall is performance/ technical issues like server issues,the lack of a proper next gen upgrade,awful game audio,input lag,hit reg issues,awful hipfire,etc .Also just general decisions/or reluctance made by devs like needless changes,their constant obsession to bring in buffs & nerfs to weapons & characters for no reason & the complete inability to fix the basics like Squad/Match-Fill (which has pretty much been an issue since the beginning of Apex) has me questioning the competence of Respawn at times.Also it's Respawns attitude (or ineptitude) of just sitting back & allowing the amount of cheaters & hackers to flourish in the game but also failing to implement any sort fairness in the game by allowing out of control tap-strafing,spam crouch/jumping,wall to wall jumping & any other technical advantages that only certain player can use plus lack of other game modes a another big reason for my lack of gameplay time as well & often has me questioning when just quitting Apex is probably the only real option for me left.
- 3 years ago
This is the nonsense 'social' theory of multi-player, ranked, team gaming:
PLAY WITH YOUR FRIENDS!
As long as they fit the same game profile we have of you.
Level together until they outpace you or you outpace them, then dump them.
Find new friends.
Dump them when they outpace you, or you outpace them.
PLAY WITH A ROTATING GROUP OF SO-CALLED FRIENDS WITH CONDITIONS, AND DUMP EACH OTHER ON A REGULAR BASIS!
See? It's your fault for not making friends :P
- Kyldenar3 years agoSeasoned Ace
If the Titanfall 2 servers ever got some love, I would play Frontier Defense all the time and never bother you folks again.
If they added a cooperative PvE mode like Frontier Defense to Apex Legends, I would also never darken your BR matches with my terrible skills again.
Heck, if they would do proper SBMM over this EBMM crap, that alone would help, cause I would likely be put with the rest of my brethren what suck at the game.
They recently put SBMM into the Crucible in Destiny 2. Suddenly, paired with and against other people what suck, we can all get 7-10 kills and have a close fun match, instead of getting 1 kill, on accident, and getting stomped by players that laser your head with Ace of Spades the second you round a corner.
So, yeah, it's clearly this game's crappy matchmaking.
- 3 years ago
@Redmattgameyeah, I thought about that explanation by the TD of Apex as well. If players are dominant, why wouldn't they go pro or stream at least? Why would they just quit? I don't know where they get their information from and how old it is, because if you're very good at games these days, you could get paid for it.
I've mentioned separating solo q and stack lobbies before as well. I think it would work, but not sure if it would be feasible and worthwhile for Respawn to do. On the other hand, if they don't improve something, they will lose more players. There are a lot of people that are very unhappy about the current MM.
I'm with you on the tap strafing and other movement tricks being unfair. They weren't intended for the game, but rather exploits discovered accidentally. I'm pretty sure I'll get disagreements from MnK tap strafers for that last comment lol.- 3 years ago@swift07
I feel the same about people winning. People aren’t going to quit the game because they win too much— I have always felt like this is disingenuous.
But people will walk away if they lose too much. So the ethical question becomes: should all players have similar outcomes to maximize player retention? Should pubs feel easier as you increase your individual skill? Should average players win as frequently as a player in the top 10%?
I have and continue to pose these questions to people on this and other forums.
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