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6 years ago
* Clients will now send user input to the server at a higher rate.
As of Feb 2019, Battle(non)sense showed the avg Client Tick rate to be around 58hz , curious what this has been changed to? Hopefully you work on the issues encompassing Server Update rate, since that is where more problems appear to exist with regard to your netcode execution, as client rate seemed more stable and much less an issue. Please review this in depth Apex Netcode analysis by Battle(non)sense as it sheds some rather detailed light:
Apex Legends Netcode Needs A Lot Of Work
6 years ago
And here is his updated video regarding the netcode:
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