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* Clients will now send user input to the server at a higher rate.
As of Feb 2019, Battle(non)sense showed the avg Client Tick rate to be around 58hz , curious what this has been changed to? Hopefully you work on the issues encompassing Server Update rate, since that is where more problems appear to exist with regard to your netcode execution, as client rate seemed more stable and much less an issue. Please review this in depth Apex Netcode analysis by Battle(non)sense as it sheds some rather detailed light:
Apex Legends Netcode Needs A Lot Of Work
- 6 years ago
After the Patch i have fewer code:leaf/net Errors but now the Servers are crashing randomly( 2-3 times per day ).
Game fezzes and code:leaf/net message after being inside a game
before i have get the code:leaf/net messages after searching for a game
- 6 years ago@KuchenBear I have also experienced server crashes when the new Apex Elite queue was implemented. The crashes went away after a while. I think in the recent days, I have only crashed 2-3 times in the past week.
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