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* Clients will now send user input to the server at a higher rate.
As of Feb 2019, Battle(non)sense showed the avg Client Tick rate to be around 58hz , curious what this has been changed to? Hopefully you work on the issues encompassing Server Update rate, since that is where more problems appear to exist with regard to your netcode execution, as client rate seemed more stable and much less an issue. Please review this in depth Apex Netcode analysis by Battle(non)sense as it sheds some rather detailed light:
Apex Legends Netcode Needs A Lot Of Work
The update only touches the client tickrate wich is useless without a server tickrate.
At lauch we had : Client tickrate: 60 Server Tickrate: 20 (with packet split )
They patch it to : Client tickrate: 20 Server Tickrate: 20 (with packet split )
And now if i understand this : Client tickrate: 60 Server Tickrate:20 (with packet split ) with some netcode changes i hope ???
Not ennough, change server tickrate or let the game die.
- 6 years ago
@So_Uncivil1zed wrote:The update only touches the client tickrate wich is useless without a server tickrate.
At lauch we had : Client tickrate: 60 Server Tickrate: 20 (with packet split )
They patch it to : Client tickrate: 20 Server Tickrate: 20 (with packet split )
And now if i understand this : Client tickrate: 60 Server Tickrate:20 (with packet split ) with some netcode changes i hope ???Not ennough, change server tickrate or let the game die.
We never had any Network changes in the Client until now
They only changed the User Input rate in source engine from 64 to 128( default ) and not any tickrate, correct me if im wrong.
However more tickrate does not make the game better(maybe in the future), random no hit req is a bug in the code and we have a few legends with broken hitbox.
This all should be fixed first and then we can think about more tickrate.
- 6 years ago
My biggest problem is not being able to play at all I go out of sync almost every game. The games that dont go out of sync I can't hit anyone for about 5 minutes. When the map shrinks and half the squads are left is when I can have a gun fight with any hope of winning it.
- 6 years ago
- 6 years ago
Someone fumbled on this patch. Too many DC's, leaf codes, servers and regions thrown in together. But whatever, 9 days to go.
Hardly going to die because of the tickrate issue
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