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The update only touches the client tickrate wich is useless without a server tickrate.
At lauch we had : Client tickrate: 60 Server Tickrate: 20 (with packet split )
They patch it to : Client tickrate: 20 Server Tickrate: 20 (with packet split )
And now if i understand this : Client tickrate: 60 Server Tickrate:20 (with packet split ) with some netcode changes i hope ???
Not ennough, change server tickrate or let the game die.
@So_Uncivil1zed wrote:The update only touches the client tickrate wich is useless without a server tickrate.
At lauch we had : Client tickrate: 60 Server Tickrate: 20 (with packet split )
They patch it to : Client tickrate: 20 Server Tickrate: 20 (with packet split )
And now if i understand this : Client tickrate: 60 Server Tickrate:20 (with packet split ) with some netcode changes i hope ???Not ennough, change server tickrate or let the game die.
We never had any Network changes in the Client until now
They only changed the User Input rate in source engine from 64 to 128( default ) and not any tickrate, correct me if im wrong.
However more tickrate does not make the game better(maybe in the future), random no hit req is a bug in the code and we have a few legends with broken hitbox.
This all should be fixed first and then we can think about more tickrate.
- 6 years ago
My biggest problem is not being able to play at all I go out of sync almost every game. The games that dont go out of sync I can't hit anyone for about 5 minutes. When the map shrinks and half the squads are left is when I can have a gun fight with any hope of winning it.
- 6 years ago
- 6 years ago@jumanjaydazed Im on PC and ps4
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