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EA_Blueberry's avatar
EA_Blueberry
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6 years ago

PC Client Patch Live Today - 6.20.2019

Per the Respawn Community Manager:

 

Hey friends,

 

We have a client patch for PC only that is going live this morning to address a few issues:

 

  • Datacenter improvements to make the list easier to understand and use:

    • List will be sorted by ping by default.

    • The selected data center will be highlighted in orange.

      • Focused/hovered data centers will still be highlighted in grey.

    • Right clicking a data center will no longer make it look selected

      • Right click wouldn't actually select the data center but would still highlight the selection which could be confusing.

  • Clients will now send user input to the server at a higher rate.

  • Code: Leaf error

    • There is still some work to do on our end to nail down what is causing this error. In this patch we’re adding more telemetry to help us identify specifically how this error is being caused. You may start to get a code:net error instead of code:leaf. That is intended and part of the telemetry we added. We’ll be continuing to investigate this issue and it remains a priority.

 

Why only PC? We want to test these changes before putting them out on all platforms. We’ll be continuing to monitor data and player feedback and if we’re seeing improvement with these changes we’ll roll them out for PS4 and Xbox at the launch of Season 2.

 

(Source)

28 Replies

  • @KuchenBear I have also experienced server crashes when the new Apex Elite queue was implemented. The crashes went away after a while. I think in the recent days, I have only crashed 2-3 times in the past week.
  • KuchenBear's avatar
    KuchenBear
    6 years ago

    @So_Uncivil1zed wrote:

    The update only touches the client tickrate wich is useless without a server tickrate.

    At lauch we had :                    Client tickrate: 60    Server Tickrate: 20 (with packet split )

    They patch it to :                     Client tickrate: 20    Server Tickrate: 20 (with packet split )
    And now if i understand this : Client tickrate: 60     Server Tickrate:20  (with packet split ) with some netcode changes i hope ???

    Not ennough, change server tickrate or let the game die.


    We never had any Network changes in the Client until now

    They only changed the User Input rate in source engine from 64 to 128( default ) and not any tickrate, correct me if im wrong.

    However more tickrate does not make the game better(maybe in the future), random no hit req is a bug in the code and we have a few legends with broken hitbox.

    This all should be fixed first and then we can think about more tickrate.

  • xcr762's avatar
    xcr762
    6 years ago

    My biggest problem is not being able to play at all I go out of sync almost every game. The games that dont go out of sync I can't hit anyone for about 5 minutes. When the map shrinks and half the squads are left is when I can have a gun fight with any hope of winning it.

  • jumanjaydazed's avatar
    jumanjaydazed
    6 years ago

    Someone fumbled on this patch. Too many DC's, leaf codes, servers and regions thrown in together. But whatever, 9 days to go.

    @So_Uncivil1zed 

    Hardly going to die because of the tickrate issue

  • I have identical problems on both. Booted from matches within 2 minutes then gives me an out of sync message. 

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