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LangSensei's avatar
6 years ago

Quick suggestion, increasing the risks of being the third party

I think most people hate the third parties a lot.
Here is my quick suggestion for this game.
Whenever the enemies are executed (not injured), the player should gain gradual shield recovery. So this could increase the risk of being the third party since you may need to play against a team with the full shields. It also increases the chance of counterattack for the winning team since you won't be simply killed by the third party right after you eliminated an enemy.
Or, instead of doing that, reduce the time to open dead boxes, so the players are able to loot them faster.

2 Replies

  • So in a situation where there is for example 6 teams fighting in one area, who gets your shield buff?

    I think this would be a really complicated mechanism to add to the game, the easiest way to get your shield regeneration would be to just play watson and carry a healthy supply of ult accelerates to be honest. You'd also have your fences to minimize third partying. 

    :3

  • LangSensei's avatar
    LangSensei
    6 years ago
    @MandatoryIDtag Once the injured enemy gets eliminated, the person who injured this guy gets the buff. Same as the kill mechanism, once you get a confirmed kill, the buff will be triggered.
    The problem now is in high tier rank game, a lot of teams just camp inside a building and pray for the next ring recentered at their location. No one wants to initiate the fight and gets killed by the third party.

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