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DoYaSeeMe's avatar
5 years ago

Rampart & Crypto - Suggestion to make their ultimate combo viable

I was thinking that this flying turret "exploit" is not that much of a bad thing, especially since it can help Rampart and Crypto get a better pick rate and opens up new, fun tactics, that encourage teamwork as well. Some things need to be adjusted though, so this combo can be kept in the game but not be too much of a disadvantage for the enemies. Here's some ideas:

  • Mounting turret on the drone transforms it into an enhanced carry drone, much larger (bigger hitbox) and louder, moving slower and eventually with a smaller range and limited flight time (dropping to the ground after 30 seconds and waiting another 10-30 to recharge.
  • The height a loaded drone can reach gets limited and going higher than that triggers the usual warning to return to the battle area for Rampart.
  • When Crypto exits the drone controls, the drone starts descending slowly until it reaches the ground (alternative to the limited flight time
  • On Crypto's ult, Rampart gets damaged and slowed just like the enemies and falls off the turret, which can either get destroyed in the process or become disabled for 20 seconds.
  • If Crypto gets downed while controlling the drone, an alarm sounds for 1-2 seconds, followed by a slow descent to the ground.
  • Turret precision get affected significantly by drone movement changes, forcing Crypto to control it smoothly for Rampart to actually land some shots.
  • Arc stars can stick to drone, disabling or destroying on explosion both the drone and the mounted turret and also damaging Rampart.
  • Bombardments can destroy the both the turret and the drone, damaging Rampart as well.
  • Enemy drone ult disables the combo, the turret gets destroyed and Rampart gets shield damage and slowdown effect, while also falling on the ground.
  • If a Pathfinder grapples Rampart while on the drone, it makes her fall off. Same if any enemy manages to punch Rampart during flight, reaching her by jumping or using Horizon's anti gravity.

9 Replies

  • @Sir_Named I've been in his shoes, got inside a building after my teammate got downed and, as I peaked through the window to see where the attackers are, the drone came down and Sheila shredded me in a second or less. Still, I stand in favor of this idea, but properly adjusted.

    @xMaxrayx, I think Apex is more flexible than that, players can win without having great aim, through teamwork and high IQ plays. Also it's harder to come up with cheats for abilities and movement, good game sense cannot be faked.
  • @hayhorthat's why I said aim skill first not ability first like overwatch.
    ability hav little effect in apex ,
    whats rlly effects in apex is ur aim/movement/micro_position
    if ability are must in apex revenant will be op

  • @DoYaSeeMeWhat would be fun is a mode where the drone is like a hovercraft or something, and you play like a bummer car royal where you go around the map shooting others down. It would act the same as the turret does now, but can be moved. All members on the team can ride one, and it won't be like Fortnite's flying plane mode, because you'll be closer to the ground like the Tridents are. Knocks, and respawning would be slightly different as well. Knocks would result in the player halting where they are, and only able to slowly hover around. Player would get killed if someone shoots them (like normal), and to respawn - a teammate would drive into a ring of light or something created where the player died at, and the revived player would drop back down into the match or something. You could give everyone lives, team lives, or something like that, or have everyone be on the same vehicle with one or more life, where one drives, the other two shoot. Switching places to allow the driver to shoot, would be allowing one to jump on the back, and another takes control.

    I don't know, I just find the drone thing a fun idea. Although, I've seen two threads by the same person who dislikes the idea. @Sir_Named has the link above.

  • @DoYaSeeMe I don't think this is a good idea. It would be really OP. The current glitch is difficult to use for low-medium skill players but higher skill players who practice with it have no issue. They easily mow down the squads they hunt. not only do they have the highest DPS gun in the game with basically unlimited ammo, they have a drone showing enemy locations.

    If it's a main stay, it will become insanely OP and really ruin the game.
  • Midnight9746's avatar
    Midnight9746
    Hero
    5 years ago
    @DarthValtrex "basically unlimited ammo", the turret has unlimited ammo. If it becomes a thing, it should disable Crypto's scanning abilities, and the turret should have limited rounds, and probably do less damage when placed on the drone.
  • DoYaSeeMe's avatar
    DoYaSeeMe
    5 years ago
    @DarthValtrex Well, pros have very good aim, it's not a problem for them to hit a flying target repeatedly. What you say implies that there are high skill players mixed with low skill, so kind of a matchmaking issue as well.

    One of the reasons this feels so "OP" right now is the surprise factor. Expecting this to happen changes things. Not sure if it would still feel unfair after the changes I suggested and would take weeks of playing to get the right vibe. I do agree this would be a risky experiment, as people are usually reluctant to change and would dismiss it from the start, with a lot of noise.

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