Wow. Lots to unpack here.
--> "The assumption / fact that game is currently being sponsored more by casuals vs sweats = yeah, 99,999% sure of that.
At the same time:
A) EA probably knew what they were doing making the game like it is now = we all just have to accept the facts and situation
B) theoretically EA or any other developer could solve the financing part in other methods it is just a matter of willingness / ability to do so = not sure if argument "casuals finance the game so they can "cry" about everything" is very sensible :) I mean clean up hackers + give me lobbies with sweats only = I will pay to play."
The game is certainly supported by casuals as I think their numbers are far greater. Not sure what you mean by "cry" about everything. Is that like pros/content creators and people who think it should be all sweats "crying" about items/buffs and allowing casuals to play? Same thing? Not very constructive is it?
Also, if you get high enough in ranked I would imagine you would be in lobbies with all sweats anyway; so isn't there already a solution to that? I doubt there are many casuals in Masters and above.
Great that you will "pay to play"... you really think all the sweats are willing to do that and the game will survive? Interesting. Any evidence for this?
--> "Also a tendency which I see from "not sweats" is a bit contradicting:
- on the one hand these casual players "want to have fun", not compete
- on the other hand you still hear about ranking, stats, damage etc. = competitive metrics
So what is it? Compete or not compete :D
It almost feels like many people want to somehow end up in TOP 1% player rank, get all the glory without sweating a thing, f top 1% people complain that even Gold is hard to get which is bottom 30?% of a playerbase..."
Watching your stats and seeing it improve over time is rewarding. Just logging on with your mates for a sesh doesn't make you "super competitive" and the statement that many people want to somehow imagine they will end up in the top 1% rank is ridiculous. I have no illusions that's not going to happen as does everyone I play with. I have no idea where that statement comes from. Just because you play casual does not mean you are automatically "uber competitive". There isn't a contradiction here. I think the distinction is "casual" vs "sweat". By definition a sweat is going to be far more obsessed with this than I am as a "casual". You can have both. They aren't mutually exclusive. You sound pretty elitist and "gatekeepy" with this and I don't really understand why. Like preaching the one "twue way" to play. Ridiculous.
"want to have fun" equating to "not competing" suggests that you don't have fun... which is it?
--> "Pubs since I have started gaming in early 2000s always has been about "fun" = you just come in, point and shoot, run around kinda on autopilot until you bored and go do other stuff. At the same time there always have been some much better players in lobbies warming up for ranked or whatever basically farming pub servers.
Honestly I am not even sure why people talk about SBMM and PUBS combination. IMO people should be put in pubs just by "first come first served" as it IS NOT competitive mode. It CAN BE PLAYED as one, but then again it is not a matter of SBMM rather than attitude and effort - some will play pubs drunk and stoned, some will adjust their gaming chair and sweat like crazy playing them, you can't make either of the parties not to..."
Well I strongly disagree with your opinion unless your objective is to get people like me (and many others) to just leave the game. If I'm in lobbies constantly where I am just pub stomped and smashed every encounter that would directly affect my playtime. When matchmaking was far worse in the past my 2 hr sessions would turn into 35 mins if the lobbies were grossly unbalanced. SBMM is what makes games at least playable. The fun is feeling like you are "in it" during a fight - that is you have a chance. I am not sure how putting people in lobbies where they are continuously smashed is a good gaming experience for anyone and it won't help with your player retention as many will play less or just quit... I mean, what's the point? You don't see that? You are happy promoting a system that will give totally unbalanced lobbies and the people who continuously are on the losing end of it have a crap experience virtually every time? That's cool? That seems to be literally what you are promoting... unless your objective is, of course, to get people to quit.
I feel for new players starting out on Apex now. The learning curve is high and the game has a large mature playing base that has been on for awhile. It must be very difficult.
--> "What people who "cry" about game being too competitive, hard should imo do is to get their record straight:
1. understand their skill ceiling and accept the fact that with the current level of skill you get to X rank and then you will get "hardstuck", that's how this system works and it is ok
2. understand that if they want to have easier time, rank up training will be needed = work on your aim, game awareness, adjust settings, even change hardware, if none is done, skill will remain the same and probably yield the same result assuming player base skill remains the same as well
3. play for playing the game not for rewards or cosmetics, that is just a byproduct"
Ah, more "crying". Pretty toxic choice of word dude. My issue was with the ranked experience, it was answered in another post as I mentioned. Nothing to do with "crying" about being "too competitive".
Anyway, I consider this thread dead now. I don't really see how to take this conversation forward.