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Re: Absolute Cheat Solutions

@l_mRGogo Yes I understand it can be a cheat but the majority that do it are legitimate. You are basically punishing those people. The sbmm already tries to kill premades by using the better players info. We dont need another thing doing it.

10 Replies

  • l_mRGogo_l's avatar
    l_mRGogo_l
    Seasoned Hotshot
    4 years ago

    @hayhor

    Let's skip the Boost cheating. The main problem is that cheaters constantly open new accounts and continue to cheat. The topic we are talking about is going to different topics.

    During the space race, Americans spent thousands of dollars on a ballpoint pen that could write in space. At that time, the Russians used pencils. What I want to say is, use the systems you have instead of spending thousands of dollars on the systems you are trying to develop. What I said can be done easily and you can develop any technology you want at that time. While you spend months developing a new technology, players are dealing with cheaters.

  • @l_mRGogo Payment verification may work, but I don't know if companies are allowed to request/require that information for making an account in every country where Apex is present.

    Phone verification is another option that already exists at present, but again, requiring it something that would mean every player would need to install an app, and Apex would have to develop their own phone app. Otherwise, 2fA is only tied to simple PC programs that you can have a million of.
  • l_mRGogo_l's avatar
    l_mRGogo_l
    Seasoned Hotshot
    4 years ago

    @LaughingSharko I disagree with your first statement. It is already possible to shop with a credit card through the origin store.

    As for the mobile app, you might be right. SMS can be easily faked. However, cheaters will not want to use this method if they connect to it in double-step verification.

  • @l_mRGogo There's a difference in accepting credit card/payment solutions and requiring them to open an account.

    Also, EA likely doesn't store any payment information from customers. If they did, they would be responsible for PCI DSS compliance. Companies can't just pass your credit card information between departments and employees as you seem to think. The billing department can block transactions, and they can ban your account for chargebacks, but I'm not sure they can tie a specific credit card number to your account. In other words, the same person could probably simply use the same credit card to open a new account as many times as needed, to say nothing of simply using a different credit card/debit card/PayPal account/savings account/supported payment method.

    Unless you plan on EA requesting a SSN to play, lol.
  • l_mRGogo_l's avatar
    l_mRGogo_l
    Seasoned Hotshot
    4 years ago

    @LaughingSharko First of all, I didn't say more than one payment method. In terms of privacy and certification, EA's 2020 revenue is $5.54 billion. They probably know something about this subject. They didn't earn this money with free games. As I mentioned in my first message, if there is no credit card, mobile phone number. I'm trying to find a solution for cheaters to open free accounts without any hassle. If you have different ideas, I'd love to hear. 

  • @l_mRGogoI don't think the solution is to make it harder for people who want to play the game to create an account. Full stop. The matchmaking in Apex depends on having the most possible players on PC, PS, XBox, etc. I don't think gatekeeping is the answer.

    I also don't think payments are as much as a deterrent to cheating as you think. Many people who have been banned used their main account. Yes, persistent cheaters make new accounts, but I would like to see data saying that all of these new accounts are the only ones cheating.

    If you go to the forums for paid games such as Overwatch, you can see cheating is rampant there, too.

    I think that if someone needs to cheat to be the best, and they think they can get away with it, they're going to do it whether they have a credit card attached or a phone number attached. And, they're going to find a way to pay another $5 or get around other verification methods anyway.

    For me, the solution is not as simple as "Absolute Cheat Solutions," 1-2-3. It's complicated and long-term. Success probably requires technology that doesn't currently exist. Cheats have to be detected and actioned. That includes devices that act outside of the gaming platform, such as strikepacks. It includes DDoS attacks. 

    Edit: Your idea of an increased minimum level is something they will probably put into play in ranked. That said, splitting the player base has negative consequences and doesn't take care of the problem of cheating in the first place. It only isolates high-level players from it. But that's assuming only lvl 250+ are spending money on the game, which I doubt is true. The rest of the population would have to deal with just as many or more cheaters in their lobbies.

    TLDR - Cheating is a much more complicated beast to tackle than I believe most ppl understand. "I have the perfect solution" usually oversimplifies things. The solution is probably a combination of countless different things and constantly evolving software/technology. It's probably not someone one company can do alone, but instead the whole industry.

  • gg123xyz's avatar
    gg123xyz
    4 years ago
    @LaughingSharko

    a credit card is no good but a credit report is. ask for a credit report a credit card and 100 days of purchase history. a verification of residence and criminal history. 10 living family members information and the names of your friends. and voice and face authentication as you recite mary had a little lamb then the big bad wolf took him away.
  • l_mRGogo_l's avatar
    l_mRGogo_l
    Seasoned Hotshot
    4 years ago

    @LaughingSharko 

    I think you understand that in my solution, getting money from a credit card is not the goal. I am 34 years old and have been playing computer games since I was 16 years old. Until today, no technological solution has been found for cheaters.

    My solution is to block the cheater, not the cheat technology. How many new accounts can you open right now? Are there any restrictions? If cheaters can open as many accounts as they want, they can easily find as many new cheat methods as they want.

    Think of it this way, the faucet is open in your house and water is starting to fill everywhere. Do you clean the water or turn off the tap?

    Yes, as you said, technological solutions should be found. However, there is currently no technological solution. I don't like playing with cheaters, so I'm offering an opinion.

  • DoYaSeeMe's avatar
    DoYaSeeMe
    4 years ago
    @l_mRGogo I think solution would do more damage than fix the issues, because of fragmenting the playerbase. Also, I think it's important to consider that a free to play game is not only about pocket saving, but also about ease of access and a bit about better privacy. There are a lot of people that prefer to not expose some of their data and avoid using their phone number or credit cards online. Increasing the data requirements would only make this type of people move away from the game, while at the same time hackers would increase their effort to breach the databases as there's more sensitive data stored there.
  • @l_mRGogo First, if EA wants to remain certified for PCI DSS, they can't know your actual credit card number. They can't tie an account to that credit card number. They can't share that credit number with your name between departments. No one at EA is authorized to see the number. They use encrypted tokens instead. So, first, trying to use a credit card number as a form of account verification isn't just a challenge, it's likely illegal in most countries.

    Second, looking beyond that fact, how difficult do you think it is for someone who wants to cheat to open a new account with a different payment option? Would it take them 1 day, 2 days, 3 days?

    So, your solution doesn't do much to actually deter cheating, and instead comes with a load of negative impacts on players who just want to download the game from the PS store and start playing. Can you imagine what some parents would do if their kid said, "Mom, I can't play Apex anymore unless you give it your bank account info or a cell phone number"?

    The benefits just don't justify the cost, at least in my opinion. Of course, I respect your opinion as well. I guess EA will weigh the options available.

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