Forum Discussion

Re: Aim Assist Nerf

@markoon13 I normally play on switch, and I just started the pc version a couple weeks ago, so I practice everyday on the firing range (and bot royale) doing an occasional match or two when warmed up. I have to say I agree when I first went in after the nerf even the dummies were tougher to hit for controller. Balancing recoil with the stick has been difficult for me. I'm also practicing with MnK and it seems much easier to manage recoil with than on controller, which puzzles me why they would give controller a nerf.

Back in season 20 they nerfed aim assist for the Nintendo Switch joycon controller because the gyro/motion control gave a similar advantage that MnK has by allowing the player to just tilt the controller in the direction they are shooting to have virtually no recoil. What was tough for me when I first tried controller on pc was having to use the right thumbstick to control recoil when I'm not used to doing that, it was difficult for me so I thought MnK was easier even though I kept hitting the wrong buttons for things like shield batteries.

Anyway, I don't understand why they would nerf aim assist for controller either. MnK has many more advantages and is much easier in my opinion, you would think they would nerf that instead, especially since it's so similar to the switch joycon controller.

12 Replies

  • Rye-Sco's avatar
    Rye-Sco
    Seasoned Adventurer
    11 months ago

    Did you not read the patch notes? 

    • Console crossplay into PC lobbies: Aim Assist strength reduced 18%
    • Console performance mode crossplay into PC lobbies: Aim Assist strength reduced 22%
    • Controller on PC: Aim Assist strength reduced 25%

    Dev Note: We value our accessibility as a cross-platform game, but it's equally important for us to monitor that ecosystem. Experiential stories from all types of players tracks with the data we're seeing when it comes to encounter win rate between different peripherals. Apex Legends is a competitive shooter, and simply put, aim assist is too strong. Aim assist will never be removed as it's a critical accessibility feature. Console lobbies remain unaffected; this only impacts players on controllers in PC lobbies (our most competitive ecosystem). This change doesn't solve the intricacies of all aim assist hot topics, but it should help level the playing ground.

  • AymCTL's avatar
    AymCTL
    Seasoned Ace
    11 months ago
    @Rye-Sco I think both of us are in agreement that the devs felt it was too strong, which is why any game nerfs something, the question is why. I get it the top players feel it's an unfair advantage, but the stats and data they have are from top players who train for the game. Casual people who get together to play on a Saturday night aren't being factored in here. This is one reason I think the game needs an advanced version and a beginner version. Some don't like healthbars and red vision or other ways to reduce the difficulty for new or casuals, so maybe making a version for the pros would be a way to satisfy everyone.
  • Rye-Sco's avatar
    Rye-Sco
    Seasoned Adventurer
    11 months ago

    @AymCTLIt was lowered because the data shows MnK players are losing more fights to controller players in Pc Lobbies.This is data they have looked  at across all players not just Pros.
    It's not anything anyone with half a brain cell did not know already...




  • AymCTL's avatar
    AymCTL
    Seasoned Ace
    11 months ago
    @Rye-Sco One thing studying statistics has taught me is that data can be skewed by factors other than what is obvious. For instance, is the fact that MnK must perform more functions with the left hand than a controller player taken into account? Movement on MnK may be more broken, but requires much more coordination than controller? How about reflexes of controller players versus those of MnK? We have only two forms of input to judge against each other so naturally one will be higher than the other due to various factors, to say it is only aim assist that is the factor is making a large assumption about the data.

    It is my personal opinion that MnK and controller should never play against each other anyway since both can have unfair advantages over the other in certain situations. I had one person I know was probably on MnK in mixtape doing tap strafing and crazy movement while shooting me at the same time from the air getting a perfect shot. Controller can no longer tap strafe after the change was made. (With the exception of the switch joycons that can tapstrafe by flicking the controller).
  • Just give us input based lobbies. The MnK losers can * off for their little victories over the noobs with this matchmaking and we can get our AA back. Im off to Console i dont have the time to learn it again im too old for this *. So GG mnk you won im curious when will you cry again the AA is being too strong when the new 10 year olds learn it to use it against you, So GG.

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    11 months ago

    @AymCTLIt can be skewed, but I don’t think it was at all in this case. There’s other shooters that came to the same conclusion, strong aim assist is going to be more consistent. Who woulda guessed that?! Different games, using large player pools, and pulling stats from different skill levels, I’m not sure how anyone can claim that’s being skewed.

    You seem like a cool person, so I genuinely feel bad if this change is hampering your experience. As a mouse user, it was infuriating to be constantly one-clipped by controller players. I have decades of experience playing shooters at this point, with pretty decent aim, but mouse players have way more variables to worry about.

    Using a mouse to aim is 100% manually done, which uses more brain power, which then takes away brain function for other tasks. I have to find players hit boxes, while aim assist only looks for hit boxes not character models. Stuttering is going to change my sensitivity. I have to track enemies manually, rotational assist has no delay switching directions. Visual clutter is devastating to mouse users.

    I have spent thousands of hours practicing, did research to get the best low latency equipment, to then just get beat by someone on console because of aim assist. Not that long ago, the aim assist in modern games would have been considered “soft” aim bots. It’s gotten out of hand.

  • AymCTL's avatar
    AymCTL
    Seasoned Ace
    11 months ago
    @RaginSam Thanks, I have been practicing on MnK whenever I play the PC version (I play on both switch and pc right now), but I still don't feel confident enough yet to go into full matches, but I've been practicing on bots and full combat mode on the range. I think finding the right key binds has been my struggle, the shooting feels more like the motion controls on switch so I like that, but movement and using items and skills has been a challenge.
  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    11 months ago

    @AymCTL wrote:
    @RaginSamThanks, I have been practicing on MnK whenever I play the PC version (I play on both switch and pc right now), but I still don't feel confident enough yet to go into full matches, but I've been practicing on bots and full combat mode on the range. I think finding the right key binds has been my struggle, the shooting feels more like the motion controls on switch so I like that, but movement and using items and skills has been a challenge.

    I still remember switching from using a controller to a mouse, it felt weird for a few months. You just kinda have to put hours in to get past that. Make a new account, so you don't care about stats, or to take stress off of learning.

    I use primarily 16 keys on my keyboard, besides Ctrl and space, and that's what I would recommend for most people to use. So keys 1-4 down through zxcv, that block of 16 keys, if that makes sense? Everything should be easy to reach. I can give you my keybinds if you'd like, or if you want any help feel free to message me.

    Don't be afraid to use your mouse as much as possible as well. My scroll wheel down is to switch weapons, mouse forward is to select grenades, and back button is for melee. I also use my thumb for the 'v' key, and also for 'm' for the map, but I wouldn't suggest to someone newer to use their thumb for the 'm' key, a bit of a stretch. You can also use the middle mouse button, but I always end up hitting mouse wheel up or down, so I never use it. Some people don't seem to have that problem.

    Another thing to consider, is reducing the inputs needed. With heals, I have it on the select wheel instead of individual binds, that cleans up quite a bit. Same for grenades like I mentioned before.

    Something I do, and not sure if others really do this, is double up binds for crouch. Ctrl is for toggle, and 'c' is for hold, I treat 'c' as my slide button, and ctrl as my crouch.

    Also, what's your mouse sensitivity at and what mouse pad do you use? I use 800 dpi with 1.4 in game, and with ads set to 0.9. That makes everything feel 1:1 for me, meaning moving the mouse regardless of what optics I'm using, moves the crosshair the same amount of pixels on screen. Then for a mouse pad, if your hands get at all sweaty, I highly recommend using a cordura type mouse pad. Aqua Control plus is by far my favorite, but the Cooler Master one is pretty good as well. The cordura fabric in my experience gives me the most consistent glide, and wears the best. I don't get that dreaded dead spot like with regular fabric pads. I also use a little fan on a very low setting, just for a little bit of airflow. Maybe too much info lol.

    Not sure if that's helpful at all, but feel free to ask me any questions. I'm a complete nerd about all this.

  • AymCTL's avatar
    AymCTL
    Seasoned Ace
    11 months ago
    @RaginSam Thank you for the info. I have been using the default mouse that comes with the computer, but I just bought a new one that says 1000 dpi on it, I'm going to have to experiment with some sensitivities.

    I'd like to try some of these key binds you mention to see if I can get something that is less counter intuitive. I also like your idea of starting a second account if they allow it since when I'm in the firing range I always get a lot of invites and I have to get back on controller or go back to switch to play with them depending on their platform.

    I'm also considering giving aimlab or a practice program a try since those can help you with coordination and speed. Do you ever use those? Also, do you tap strafe on the mouse? I watched District do tapstrafes and experimented with the switch joycons and figured out how go do them by flicking the controller, it got me out of getting shot a few times, but I know there are long videos on it on YouTube so I'm wondering how difficult it is.

    Anyway, thanks so much for the advice.
  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    11 months ago

    @AymCTLI only use 800 dpi because that's what I used when there was a thing as native mouse sensor dpi. You really don't have to worry so much about that anymore for the most part. Anything 800 or above is good to use, and that's only because of something called pixel skipping. You would only have to maybe worry about that if you used a very low dpi, like 400, but no reason to do that these days. So set your mouse to 1000, if that is it's native dpi, and then in game you'd set it to 1.1 to get a similar overall sensitivity that I'm using. You're just combining the two into an overall sensitivity.

    I can tap-strafe, I have 'w' bound to my mouse wheel up. So I just scroll up when jumping to do that. You can do mouse down, whatever is more comfortable to you. That's probably the easiest and most common way to do it on MnK.

    I'm personally not a huge fan of aiming programs and spending hours practicing like that, nothing wrong with it, I just find it very boring. I will go into the firing range for a little bit now and then, and try to get dialed in if I'm feeling off. Using an aim program CAN help you improve quicker, and it can help you improve your aim no matter what skill level you are, but you have to keep up with it to a degree I believe. There's a lot more variables to FPS games then just aiming though, and positioning is king. It also depends on how serious you want to be in a game like Apex. I'm only semi-serious about shooters these days, so I'm just playing for the mechanical enjoyment I get out of it. When I first switched years ago, I did spend some time practicing aim training in Counter Strike, which is kinda what the aim trainers are like these days.

    It doesn't hurt to look up pro settings to see what they're using to get in the ballpark of a good sensitivity. For 800 dpi, you should use between 1.0 to 2.0 in game sensitivity, most Pros land in the middle somewhere.

  • TheDarkWaver's avatar
    TheDarkWaver
    Seasoned Traveler
    11 months ago

    The stats werent just from top players, it was also replicated from 10.000 players on the custom R5 client, the whole of the leaderboards on PC and the DEVS own data, which most likely tracks across all ranks and encounters, showcase that it was too strong. 0.1 nerf is in all likelyhood not even going to be enough to change anything and for it to be fair they should completely remove it on pc for the competetive integrity of the game.


About Apex Legends General Discussion

Discuss the latest news and game information around Apex Legends in the community forums.31,092 PostsLatest Activity: 26 minutes ago