Forum Discussion

Re: Broken Moon

I haven't played ranked since season 10 (I think) & so I can only gauge some sort of idea on ranked based on the opinion of others & since pretty much everyone (from regular players,pros,youtubers etc) saying it's awful then I guess it's awful.As for the Broken Moon map like many others have said (from regular players,pros,youtubers,Uncle Joe Cobb & his dog etc) it's just an awful map that I just refuse to play on.But as a solo queue player I just find MM on the other 2 maps (Olympus & SP) awful as well for the record.For me BM map just epitomizes the number of poor choices & the general wrong direction (downhill spiral) the game finds itself in. I include in that also the rework of characters that have unfortunately made them worse ie Seer & Reveenant (he was always my main but I no longer play as him due to his rework), also the reworking of the Charge Rifle that has turned it into the worst weapon in the game that no-one picks up & is completely incompatible with mixtape modes.

To make Broken Moon a half decent map the devs should just cut their losses & just bulldoze over the entire map or have a huge meteor obliterate it & rebuild it over again but considering how various rebuilds/reworks have (or haven't) worked I wouldn't have much confidence or faith any rebuilds/reworks would be any better.When I first heard about Broken Moon becoming the next new map several seasons ago  I did have some kind of vision there might be parts of the map that may have some sort of zero gravity aspect much like in other games like Dead Space & Borderlands but unfortunately not.

8 Replies

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago
    @Redmattgame

    "As for the Broken Moon map like many others have said (from regular players,pros,youtubers,Uncle Joe Cobb & his dog etc) it's just an awful map that I just refuse to play on."

    So once again I see the hate and I'm not questioning that it's real. But "I hate the map," and "a bunch of YouTubers hate the map," is not an explanation of what is wrong with the map.

    I appreciate the dislike, but I would love it if someone would go into some detail about where the problems are, and how this map is any different than any of the others.
  • hayhor's avatar
    hayhor
    Hero
    2 years ago
    @reconzero Broken Moons issue for me is that every game revolves around promenade. It isn't a fun place to fight and even if you win a fight you get 3rded instantly by people coming from every direction. While you could avoid the area that would mean not fighting at all. Plus the map is gigantic and the buildings are all copy and pasted.
  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago
    @hayhor

    You've given me some things to pay attention to the next time I play that map.

  • HappyHourSumwur's avatar
    HappyHourSumwur
    Seasoned Ace
    2 years ago

    @hayhorMost of the maps have their hot drop spots and mid game choke points. Promenade is definitely the latter for Broken Moon just like Jurassic Park/CETO Station is on Storm Point and Terminal is for Olympus.

  • hayhor's avatar
    hayhor
    Hero
    2 years ago

    @HappyHourSumwurI know but this feels much worse. There are a lot of nice POIs on the map that get zero usage. If they disable the zip rails in pro play I think the map would play well. Even in regular play that might help, though the map size would still be an issue there.

    It is funny, I've seen good feedback on every map but Broken Moon. I've yet to see casuals, ranked grinders or pros say they like it. I hate SP too but have seen plenty of people that like it.

    One thing thats different about terminal is people can't come from each end riding high speed rails. I don't see nearly the congestion problem with jt.

  • HappyHourSumwur's avatar
    HappyHourSumwur
    Seasoned Ace
    2 years ago
    @hayhor Good point, many of the edge POI's are really great but get very little use. Reworking Promenade similar to how Fragment got reworked would not be a bad idea.

    PS - I think we're getting a city map (Angel City) with wall running elements in it next season if all the rumors are to be believed.
  • @hayhor

    I remember well the developer comments in the blog when this map was released. They had all sorts of ideas about how Promenade (we like to call it Pomegranate for no particular reason) would play, that didn't bear out at all in reality.  I think the interior zip rails there were intended to help you get away from other squads.

    I do remember one match, though, where our random got knocked and left (shocker), my buddy went down, and I was left by myself as Octane against a very aggressive squad.  I was actually able to use his abilities to live through a vigorous hunt by the enemy squad, grab my buddy's banner, and leave in one piece - due to the way they set the POI up.  In particular, the route underneath was key to my survival, which matched up with one of its intended puposes!  I must have been at literally one white HP for quite a long time as I endlessly stimmed to pull this off.

  • hayhor's avatar
    hayhor
    Hero
    2 years ago
    @HappyHourSumwur I'm excited for a city map. Been asking for that for awhile. I think it could make the defenders more relevant.

Featured Places

Node avatar for Apex Legends General Discussion

Apex Legends General Discussion

Discuss the latest news and game information around Apex Legends in the community forums.Latest Activity: 1 hour ago
31,782 Posts