Re: Comprehensive list of new Legend proposals (19 new legends)
While the ideas are cool on paper and these Legends would be fun to play, you also need to think about whether their abilities promote healthy gameplay. By healthy gameplay, I both mean fair and fun to play against and not too game breaking. Let me make a couple of examples with the first few Legends you described.
Risen - Tactical ability is OP. Even with a huge cooldown it still is unfair. You can rush any player and basically auto-win with not much counter-play available. Ultimate is also OP. Enemies can choose whether wasting bullets into you and being killed by your teammates, or shooting your team and getting punched to death.
Fowl - Suddenly turning invulnerable while still doing damage is insanely OP. Ultimate quickly draining HP to 10% is also game breaking.
Chip - Sounds like it came out of Overwatch. Goes against the spirit of the game. No in-game Legend has advantages gun-wise. The slow would also be insanely annoying to play against.
Hawkeye - See Chip.
Blue Red - Ultimate would be OP (and annoying) if it lasted 2 seconds, let alone more.
I think the general problem with your suggestions is that you're trying too hard to make the abilities character-defining, while not considering healthy gameplay hard enough. Abilities should all have clear counter-play available. If you think about current in-game Legends, abilities are mainly either defensive/tactical abilities or mobility boosts.
Let's not turn Apex into Overwatch BR 🙂
Risen - Tactical ability is OP. Even with a huge cooldown it still is unfair. You can rush any player and basically auto-win with not much counter-play available. Ultimate is also OP. Enemies can choose whether wasting bullets into you and being killed by your teammates, or shooting your team and getting punched to death.
Fowl - Suddenly turning invulnerable while still doing damage is insanely OP. Ultimate quickly draining HP to 10% is also game breaking.
Chip - Sounds like it came out of Overwatch. Goes against the spirit of the game. No in-game Legend has advantages gun-wise. The slow would also be insanely annoying to play against.
Hawkeye - See Chip.
Blue Red - Ultimate would be OP (and annoying) if it lasted 2 seconds, let alone more.
I think the general problem with your suggestions is that you're trying too hard to make the abilities character-defining, while not considering healthy gameplay hard enough. Abilities should all have clear counter-play available. If you think about current in-game Legends, abilities are mainly either defensive/tactical abilities or mobility boosts.
Let's not turn Apex into Overwatch BR 🙂